Page 1 of 2
Thargoids versus fugitive pirates?
Posted: Thu Jun 03, 2010 1:23 am
by Switeck
In regular space, will Thargoids shoot at EVERYONE else, including nearby pirates that may be attacking you?
I'm just wondering because I haven't been able to set up such a scenario owing to the rarity of Thargoid ships in regular space.
Target fixation for enemies doesn't seem a problem as-is, at least from the player's point of view. Even a couple laser hits on a enemy ship that's already in a furball fight with something else is usually enough for it to switch its attention to you.
I am however seeing escort fighters NOT attack me when I kill their mothership. (Especially offender Pythons).
This could be for a mission series add-on with various factions fighting it out without clean/offender/fugitive status being able to clearly define which side is which...and maybe even including traitors/backstabbers. Sadly, I won't be making missions anytime soon...
Posted: Thu Jun 03, 2010 6:12 am
by Thargoid
Yes, we shoot at anyone who isn't an alien.
That includes you.
Posted: Thu Jun 03, 2010 7:25 am
by Killer Wolf
why are y'all so grumpy? what did humans ever do to you?!
Re: Thargoids versus fugitive pirates?
Posted: Thu Jun 03, 2010 7:49 am
by Eric Walch
Switeck wrote:I am however seeing escort fighters NOT attack me when I kill their mothership. (Especially offender Pythons)....
That a bug in 1.73 were ships that are self part of a group, don't correctly send out their escorts. And the only ships working in groups are pirates. Ergo: it are always the offender ships showing this problem. Fixed in trunk, long time ago.
Posted: Thu Jun 03, 2010 9:05 am
by Switeck
So I'm not losing my mind about dumb escorts.
The solution is to try the trunk obviously...or can I import parts of the trunk into v1.73.4?
Posted: Thu Jun 03, 2010 1:19 pm
by JensAyton
Switeck wrote:So I'm not losing my mind about dumb escorts.
The solution is to try the trunk obviously...or can I import parts of the trunk into v1.73.4?
Not easily.
Anyway, 1.74 is close to ready. We’re just ironing out a torrent of last-minute bugs.
Posted: Thu Jun 03, 2010 2:53 pm
by DaddyHoggy
Ahruman wrote:Switeck wrote:So I'm not losing my mind about dumb escorts.
The solution is to try the trunk obviously...or can I import parts of the trunk into v1.73.4?
Not easily.
Anyway, 1.74 is close to ready. We’re just ironing out a torrent of last-minute bugs.
Glad you're not taking the M$ approach of releasing with lots of "undocumented
features"
Posted: Thu Jun 03, 2010 7:25 pm
by JensAyton
The downside is, we’ve now been in “ready to release, except…” mode for almost a month.
Posted: Thu Jun 03, 2010 7:53 pm
by Thargoid
Yeah but I've stopped finding bugs now
Posted: Thu Jun 03, 2010 8:02 pm
by JensAyton
There are more bugs on Heaven and Earth, small alien,
Than are dreamt of in your philosophy.
Posted: Thu Jun 03, 2010 8:03 pm
by Thargoid
Ah yes but we find them in witchspace too
Posted: Fri Jun 04, 2010 12:18 am
by Switeck
Unless very well coded, could there even be a bug with wandering out of the "playing area" in regular space or witchspace?
Admittedly, this would probably require a very long trip to eventually cause the location values to flip over.
Posted: Fri Jun 04, 2010 2:51 am
by Sydney2K
Dumb idea for a OXP? A homing device that, when activated, draws Thargoid ships in from Witchspace, who immediately start attacking everything in the surrounding space. It could be useful if you're bring pursued by a mass of pirates and you need someting to distract them.
Posted: Fri Jun 04, 2010 6:14 am
by Killer Wolf
a picnic broadcasting mine. that should draw the bugs.
odd idea for the OXP tho, what makes you think they'd ONLY attack the pirates?
Posted: Fri Jun 04, 2010 2:20 pm
by Sydney2K
Killer Wolf wrote:odd idea for the OXP tho, what makes you think they'd ONLY attack the pirates?
No, they'll attack anything human- pirate, Imperial Navy, police, EVERYBODY. You could set it off near a base, and the Thargoids would start attacking the base.
I was thinking that if you activated it you would automatically change status to offender, because guiding enemy ships to human space would be illegal, potentially treasonous. It could be something you might pick up after you destroy a Thargoid warship, a one use rescue beacon that alerts nearby Thargoid ships to a fellow ship in distress. The beacon would mask your own FOF as a Thargoid upon activation, so the Thargoid ships wouldn't immediately attack you. If you sold it though, it would be an Alien Item.