Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Important Rules for Space Combat & Flight.

General discussion for players of Oolite.

Moderators: winston, another_commander

Piranha
Mostly Harmless
Mostly Harmless
Posts: 2
Joined: Wed Jun 02, 2010 7:43 pm

Important Rules for Space Combat & Flight.

Post by Piranha »

1. You Are Not Superman.
2. If It's Stupid But Works, It Isn't Stupid.
3. Don't Look Conspicuous - It Draws Fire. (This Is Why Boa's Are Called "Bomb Magnets").
4. When In Doubt, Keep Firing.
5. Never Share A Furball With Someone Braver Than You Are.
6. Never Forget That Your Weapon Was Made By The Lowest Bidder.
7. If Your Attack Is Going Really Well, It's An Ambush.
8. No Plan Survives The First Contact Intact.
9. All Five-Second Mines Will Burn Down In Three Seconds.
10. Try To Look Unimportant Because The Bad Guys May Be Low On Ammunition.
11. If You Are Forward Of Your Position, The Artillary Will Fall Short.
12. The Enemy Diversion You Are Ignoring Is The Main Attack.
13. The Important Things Are Always Simple.
14. The Simple Things Are Always Hard.
15. The Easy Way Is Always Mined.
16. If You Are Short Of Everything Except Enemy, You Are In Combat.
17. When You Have Secured An Area, Don't Forget To Tell The Enemy.
18. Incoming Fire Has The Right Of Way.
19. Friendly Fire Isn't.
20. IF THE ENEMY IS IN RANGE, SO ARE YOU!!.
21. No Combat Unit Has EVER Passed Inspection.
22. Drink Math Is: 2 Beers Times 37 Pilots = 49 Cases.
23. Body Count Math Is: One Cobra Mk.3 Plus One Military Laser Plus
Twenty Two Trumbles = 24 Enemy Killed In Action.
24. Things That Must Be Together To Work Ususally Can't Be Transported
Together.
25. Radios Will Fail As Soon As You Need Fire Support Desperately.
26. ANYTHING You Do Can Get You Shot - Including Doing Nothing.
27. RADARS WORK BOTH WAYS !!!!!!
28. The Only Thing More Accurate Than Incoming Enemy Fire Is
Incoming Friendly Fire.
29. If You Make It Tough For The Enemy To Get In. You Can't Get Out.
30. If You Take More Than Your Fair Share Of Objectives, You Will
Have More Than Your Fair Share Of Objectives To Make.
31. When Both Sides Are Convinced They Are About To Lose,
They Are Both Right.
32. Professional Pilots Are Predictable, But The Squadrons Are Mostly
Made Of Amatures.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16075
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Hi Piranha and welcome.

You forgot the three golden rules. To paraphrase Sun Tzu:

In difficult space… press on!
In encircled space… devise stratagems!
In fatal space… fight!!!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Sydney2K
Competent
Competent
Posts: 35
Joined: Thu Apr 22, 2010 5:20 am

Post by Sydney2K »

Don't get shot down.
User avatar
drew
---- E L I T E ----
---- E L I T E ----
Posts: 2190
Joined: Fri May 19, 2006 9:29 am
Location: In front of a laptop writing a book.
Contact:

Post by drew »

And not forgetting:

Discretion is the better part of Valour.
Cowardice is the better part of Discretion.

Cheers,

Drew.
Drew is an author of SF and Fantasy Novels
WebsiteFacebookTwitter
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8512
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

Sydney2K wrote:
Don't get shot down.
In fact you only need the first 3 words of that sentence. :wink:

Or, in military terminology, "The Survivability Onion" (not to be confused with the "Ogres are like onions" discussion from Shrek)

The Survivability Onion

1. Don't be seen (in Oolite this I guess is a cloaking device or making most of limited cover)
2. If you're seen, don't get shot (Small and/or manoeuvrable ship)
3. If you're shot, don't be penetrated (good shields I guess)
4. If you're penetrated, don't be killed (in RL(tm) multiple system redundancy, in Oolite - repair bots, NEU/EEU I guess)

And that's the Survivability Onion as taught to military students and developers of heavy armour (so something like FRES tries to start at No. 1, Challenger 2 starts at No. 3)
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Steve
Dangerous
Dangerous
Posts: 106
Joined: Tue May 04, 2010 8:08 pm
Location: Fortress Jung starport, New Gotham, Olgrea system
Contact:

Post by Steve »

Mmmm, onions...
FrontierAstro - dedicated to Elite, Frontier and Astronomy
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

DaddyHoggy wrote:
1. Don't be seen (in Oolite this I guess is a cloaking device or making most of limited cover)
2. If you're seen, don't get shot (Small and/or manoeuvrable ship)
Cover really falls under point 2. NPCs fly by instruments, and dodging behind a rock doesn’t take you off the scanner. For invisibility, all you have is cloak and range.
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2268
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

"If you're penetrated, don't be killed "

there's some nasty STDs out there...
User avatar
ClymAngus
---- E L I T E ----
---- E L I T E ----
Posts: 2508
Joined: Tue Jul 08, 2008 12:31 am
Location: London England
Contact:

Post by ClymAngus »

If you're penetrated, lie back and think of England?
Piranha
Mostly Harmless
Mostly Harmless
Posts: 2
Joined: Wed Jun 02, 2010 7:43 pm

Post by Piranha »

Lmao, looks like there are more rules that i hadn't come by yet :P definately some interesting perspectives on the Ooniverse.
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Post by Smivs »

C'mon, it's simple!
If it's Red, kill it. :D
If it's Red and Green flashy, kill it. :D
If it's yellow, kill it if no-ones watching. :evil:
If it's white, who cares? :?
If it's Blue, definitely DON'T kill it. :roll:
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
snork
---- E L I T E ----
---- E L I T E ----
Posts: 551
Joined: Sat Jan 30, 2010 4:21 am
Location: northern Germany

Post by snork »

DaddyHoggy wrote:
4. If you're penetrated, don't be killed (in RL(tm) multiple system redundancy, in Oolite - repair bots, NEU/EEU I guess)
Could you explain the bold part ?
meaning wearing a bulletproof vest inside a tank ? or what ?
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

snork wrote:
Could you explain the bold part ?
meaning wearing a bulletproof vest inside a tank ? or what ?
More like having multiple drive trains. Military hardware people tend to refer to their toys as being “killed” when they stop working. Of course, this tends to lead to the crews being killed in the usual sense…
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8512
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

snork wrote:
DaddyHoggy wrote:
4. If you're penetrated, don't be killed (in RL(tm) multiple system redundancy, in Oolite - repair bots, NEU/EEU I guess)
Could you explain the bold part ?
meaning wearing a bulletproof vest inside a tank ? or what ?
In a tank it would be special compartments for shells/charges that would direct blast outwards away from crew, secondary fuel lines, battery power for NBC filtering, ability of the tank to be driven/operated by two of the four crew should there be a 50% reduction in crew utility, reroutable wiring looms for emergency equipment.

Sadly, the way modern anti-tank weapons work, killing the crew is often easiest, maiming them terribly and thus reducing moral and requiring evac etc is actually preferable.
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Falconeer
Competent
Competent
Posts: 41
Joined: Tue Jun 01, 2010 5:07 pm
Location: UK

Post by Falconeer »

All warfare is based on deception.
Sun Tzu

Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.
Sun Tzu

Now, where do I get one of those cloaking devices? :wink:
Post Reply