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big fuel tanks
Posted: Sat May 15, 2010 2:37 pm
by harry747
i'd like to see some additional fuel tanks that could be installed in the cargo bay like passenger berths and hold enough fuel for several 7LY jumps. you'd jump your 7 ly, then transfer fuel from the additional fuel tank(s) (which should, of course, take time) to the main tanks and jump again. this would save a lot of time on longer routes.
like? dislike? discuss!
Posted: Sat May 15, 2010 2:46 pm
by JensAyton
The
Fuel Tank OXP works along these lines, although it uses a hardpoint.
Posted: Sat May 15, 2010 2:48 pm
by harry747
IIRC that fuel tank has several limitations. like it only holds like 3 ly worth of fuel, and when it's empty, it can't be refilled, correct? not exactly what i had in mind.
Posted: Sat May 15, 2010 2:48 pm
by Yrol_Denjeah
Very nice idea.
I never again need to refuel with my anaconda then
Oh, wait... Gamebalance comes to my mind.
Posted: Sat May 15, 2010 3:36 pm
by Kaks
Again, and I'm starting to sound like a broken record here, it should be fairly doable via oxp, (minus the time lapse thing, which incidentally is already scriptable in trunk, but isn't scriptable in 1.73.x).
You'd have to use a missile pylon like in fuel tank, since there's no key that can be used for oxp defined functions.
Have a look inside Thargoid's OXPs: if you really feel that way inclined, you can modify the fuel tanks to give you 7 ly per go, instead of 3 ly, and even to automagically give yourself a new fuel tank every time you use the previous one. Or anything in between, really...
Posted: Sat May 15, 2010 6:13 pm
by JensAyton
Kaks wrote:…and even to automagically give yourself a new fuel tank every time you use the previous one.
Or, to put it differently, you can have reusable equipment on hardpoints, not just one-shots. (Multiple missile racks are a variation on this technique.)
Posted: Sat May 15, 2010 7:14 pm
by Frame
harry747 wrote:IIRC that fuel tank has several limitations. like it only holds like 3 ly worth of fuel, and when it's empty, it can't be refilled, correct? not exactly what i had in mind.
It's possible to script an external fuel tank that holds 7 ly. of fuel, or an internal tank that holds as much fuel as you want.
Anything is possible really, however, the fuel tank carries only 3 l.y because the author might have felt that anything more would break the game, some ships have more than 4 hard points (or 12 L.Y of fuel)
and as such, I wouldn't create an OXP that would allow a player infinite refuels on a Boa cruiser with 175 cargo or lets presume 175 + 7 = 182 L.Y of fuel.
if you are short on RL time, you already have the TAF and an OXP to turn that off upon docking.
Cheers Frame...
Posted: Sat May 15, 2010 7:52 pm
by Thargoid
Kaks wrote:Have a look inside Thargoid's OXPs: if you really feel that way inclined, you can modify the fuel tanks to give you 7 ly per go, instead of 3 ly, and even to automagically give yourself a new fuel tank every time you use the previous one. Or anything in between, really...
Much as I would like it to have been , the Fuel Tank OXP isn't actually one of mine. I did the Fuel Stations which could be another solution to the problem though.
Posted: Sun May 16, 2010 4:55 pm
by Kaks
Oops, muddled up typing! Fuel tanks are from Ramirez, Thargoid created at least one multiple missile piece of equipment which you can look at to see how to do the automagic thing I was talking about...
Posted: Tue May 18, 2010 12:37 pm
by Smivs
Or, of course, you can always fit heat shielding and fuel scoops, and do some Sun-skimming. This makes multi-system jumps not only possible but quick and easy as well.
Posted: Tue May 18, 2010 3:03 pm
by JazHaz
Smivs wrote:Or, of course, you can always fit heat shielding and fuel scoops, and do some Sun-skimming. This makes multi-system jumps not only possible but quick and easy as well.
Not so quick if you have FarSun or Orbits OXPs installed!