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Wolf

Posted: Thu May 13, 2010 3:58 pm
by Killer Wolf
I'm in the midst of designing a new ship based on the Wolf MkII that i intend to call the "Werewolf". Been plotting a back story but there's scant info on the ship itself. I believe it was introduced in the later versions (it was in the Amiga Elite, not sure where it made its debut), and the only stuff i can find on the Wiki is, i take it, fanfic and not canon.
i won't put anyone's nose out of joint by expanding on this, will I? Expanding as in adding to, not rewriting.
Quick check shows it was done by Murgh who doesn't appear to have posted since 2007??

Re: Wolf

Posted: Thu May 13, 2010 4:56 pm
by Disembodied
Killer Wolf wrote:
i won't put anyone's nose out of joint by expanding on this, will I? Expanding as in adding to, not rewriting.
I wouldn't think so ... the past is fixed but the future is unwritten :). Speaking as a Wolf Mk II SE pilot myself, I'd say go for it! There doesn't seem to be any official canon on the Wolf, anyway: I've had a quick google and all the references I've seen to the ship in other version of Elite make the point that there isn't any backstory. It's a wide-open field as far as I can see.

Posted: Thu May 13, 2010 9:22 pm
by Selezen
All I know about the Wolf is:

It was first seen about the same time as the Cobra III and has the same approximate stats

It was first seen in the 16 bit versions (Amiga for definite, not sure about the ST etc)

One rumour states that it was based on Thargoid technology (can't remember where I read that) since it has 8 sides

All source material is likely questionable (since I can't remember where I heard it).

Posted: Fri May 14, 2010 12:01 am
by JazHaz
Selezen wrote:
It was first seen in the 16 bit versions (Amiga for definite, not sure about the ST etc)
As far as I'm aware, the only difference between the Amiga and ST versions was slightly better sound & music on the Amiga. Otherwise everything was the same.

The Wolf was definately in the ST version, it was a right royal pain-in-the-butt! :)

Re: Wolf

Posted: Fri May 14, 2010 4:46 am
by Sydney2K
Killer Wolf wrote:
the "Werewolf"
Does it transform? *looks forward to the Werewolf.*

Re: Wolf

Posted: Fri May 14, 2010 4:47 am
by ADCK
Sydney2K wrote:
Killer Wolf wrote:
the "Werewolf"
Does it transform? *looks forward to the Werewolf.*
Hmm, cant make animated models in Oolite (but can do animated textures) However, could make it so it spawns a different "transformed" ship on death :P

Posted: Fri May 14, 2010 7:30 am
by Killer Wolf
cheers for the info, everyone.

transforming, heh. sadly no, but it'd be nice if we could. wouldn't mind doing a swing-wing vampire, have her sweep the wings back when she going into attack mode.

Posted: Tue May 18, 2010 4:51 am
by Sydney2K
Killer Wolf wrote:
wouldn't mind doing a swing-wing vampire, have her sweep the wings back when she going into attack mode.
Which of course is pointless in space, and pointless for the prey, as he or she (or it) wouldn't be able to enjoy the aesthetics for very long.

Unless it's me, in which case the pilot of the Werewolf would find his career cut real short.

Posted: Tue May 18, 2010 6:11 am
by Cmdr James
there is no aerodynamic reason to change wing configuration in space but that does not mean it is pointless. It could be that the wings house heatsinks or long range scanners which operate best awat from the body of the ship but can be folded away to decrease effective size of ship making it harder to hit.
Once the designer decides a swing wing is in, he then takes advantage, sensitive missile guidance etc may be fitted such that it is protected during normal flight and exposed when folding the wing.

Posted: Tue May 18, 2010 6:46 am
by Killer Wolf
As per Cmdr James.

also, you're forgetting the most important aspect of features in ship design : it makes it look cool :-)

Posted: Tue May 18, 2010 3:08 pm
by JazHaz
Cmdr James wrote:
there is no aerodynamic reason to change wing configuration in space but that does not mean it is pointless. It could be that the wings house heatsinks
Aerodynamics, heatsinks? In space? :roll: :evil:

Posted: Tue May 18, 2010 4:08 pm
by JensAyton
JazHaz wrote:
heatsinks? In space? :roll: :evil:
As has been pointed out several times on this here forum, heat management is one of the most important issues in spacecraft design (although I think the word Cmdr James was looking for was “radiators”).

Posted: Tue May 18, 2010 4:08 pm
by Disembodied
JazHaz wrote:
Aerodynamics, heatsinks? In space? :roll: :evil:
Heatsinks are very important in space, what with vacuum being such a terrific insulator and all ...

Edit: nitpick ninja'd!

Posted: Tue May 18, 2010 5:11 pm
by Killer Wolf
aeros - the Vampires are atmospheric capable. i dunno why i bother doing info pages on my ships, it seems no one reads em :-(

Posted: Tue May 18, 2010 5:28 pm
by JazHaz
Killer Wolf wrote:
aeros - the Vampires are atmospheric capable. i dunno why i bother doing info pages on my ships, it seems no one reads em :-(
I don't fly your Vampires. Never liked atmospheric ships/planes ever since Frontier.