Need help with dogfights

General discussion for players of Oolite.

Moderators: winston, another_commander

masona2
Competent
Competent
Posts: 57
Joined: Mon Apr 12, 2010 8:13 pm
Location: Manchester, UK

Need help with dogfights

Post by masona2 »

I have just started trying to dogfight pirates in anarchy systems.

But whilst my targets are still very tiny/far away, they open fire on me causing terminal damage.

How do they manage to do this?
Elite.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Try using the roll/pitch precision toggle... it makes long range sniping easier.
(If you're using a stick, that is).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
masona2
Competent
Competent
Posts: 57
Joined: Mon Apr 12, 2010 8:13 pm
Location: Manchester, UK

Post by masona2 »

I am not using a stick, just my keyboard. But I can hardly see the targets firing on me, so how do they manage it?
Elite.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

masona2 wrote:
so how do they manage it?
One of the minds will know the answer to that... I don't.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
masona2
Competent
Competent
Posts: 57
Joined: Mon Apr 12, 2010 8:13 pm
Location: Manchester, UK

Post by masona2 »

Whats a 'mind'? (sorry).
Elite.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

masona2 wrote:
Whats a 'mind'? (sorry).
That's how I sometimes refer to the members who know what they're talking about, unlike me.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
masona2
Competent
Competent
Posts: 57
Joined: Mon Apr 12, 2010 8:13 pm
Location: Manchester, UK

Post by masona2 »

Sounds like you do know what you're talking about! In regard to what you do/don't know about the game.

Thanks for trying though.
Elite.
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Re: Need help with dogfights

Post by Lestradae »

masona2 wrote:
... whilst my targets are still very tiny/far away, they open fire on me causing terminal damage.

How do they manage to do this?
They have military lasers.

You can buy that too, if you have 6000Cr apiece. Their range is I think about twice that of pulse lasers and better than beam lasers.
masona2
Competent
Competent
Posts: 57
Joined: Mon Apr 12, 2010 8:13 pm
Location: Manchester, UK

Post by masona2 »

I have military lasers AND enhanced targeting system/expansion.

My question is,

how do they manage to accuratly hit me from such a hugh distance away???
Elite.
User avatar
snork
---- E L I T E ----
---- E L I T E ----
Posts: 551
Joined: Sat Jan 30, 2010 4:21 am
Location: northern Germany

Post by snork »

They have practice. :lol:

It took me time to learn to do like them, too.

So you have a military laser (25 km range), most (vanilla Oolite) NPC ships don't - this means most times you can stay outside their laser range (15 km I think) and practice sniping them from far away.

The very small ships are indeed hardly visible from that distance, but if you manage to target them, then your scanner targeting enhancement thingy will tell you in which direction you need to correct your aiming. (targeting is a lot easier if your ship is at full stop.)

Targeting is also very framerate-dependant : at a framerate of ~15 fps or lower I can not really target anymore, because even the smallest correction jumps too far to the other side.
Check your framerate with Shift+F and if it is too low, take countermeasures :
- update / tweak graphics driver,
- kill unnecessary background processes - JazHaz provided a link to some tool that will do this for you everytime you play Oolite, I am sure he will post it again if needed.
- remove some too demanding OXPs. :cry:

Playing without shaders, some (OXP) ships for me were invisible at distances >~10km. Not much I could do about it, so I uninstalled them. :|
Almost all ships are hardly visible to me when I try to play with the room bright from sunshine - no use playing Oolite then.
I have just started trying to dogfight pirates in anarchy systems.
I hope you have shield boosters AND military shield enhancement before you attempt this ?
And a witchdrive fuel injector AND enough fuel, so you can speed-close-in on them offenders ?
Doing a 6.8 lightyears jump into an anarchy system is calling for trouble.

My tactics :
With big bunches of pirates, I try to come to a full stop before they start closing in on me.
Then I try to snipe those ships I can easily target from this far away - with my aft laser.
When that one overheats, I switch to front view again, (try to) target someone and witchdrive-speed up to that target extinguishing it from close. Then (if necessary) I witchdrive-flee and while doing that, try to target (+ kill) the next one with the rear laser once again.
And so on, it can take quite a while until everything is taken care of.

If necessary I use a missile (ECM hardened) against one or two of the opponents, that keeps them busy / out of the fight for a while.

uh, late, good night.
Sydney2K
Competent
Competent
Posts: 35
Joined: Thu Apr 22, 2010 5:20 am

Post by Sydney2K »

masona2 wrote:
My question is, how do they manage to accuratly hit me from such a hugh distance away???
Evil AI. I reckon the enemy AI utilise a mythical OXP, a combat crosshair HUD which includes a zoom function for better and easier aiming.

Like I said, that OXP is mythical, it doesn't exist (for us human players), so we need another tip. Get yourself the Witchspace fuel injectors. When you swing around to face them use the fuel injectors to rapidly close the distance between you and the bad guys. That reduces their advantage in targeting and hitting you, and levels the playing fields. You can then take them out in a furball.

My suggestion is to get in real close that you're in an arm wrestle, rather than closing to a distance where you can see them to shoot at them. Close quarter dogfighting negates their long distance sniping, and your superior dogfighting will be an advantage.
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Post by JazHaz »

snork wrote:
- kill unnecessary background processes - JazHaz provided a link to some tool that will do this for you everytime you play Oolite, I am sure he will post it again if needed.
Actually it was Dizzy who provided it, I was looking for v1.3.1.0 of it:
Diziet Sma wrote:
Here you are JazHaz...

GameBooster 1.3.1.0 http://www.box.net/shared/atskgcps6f
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6311
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

El Viejo wrote:
masona2 wrote:
Whats a 'mind'? (sorry).
That's how I sometimes refer to the members who know what they're talking about, unlike me.
To get the background on 'Minds' (yes, they should be capitalised) try reading some of the 'Culture' novels by Iain M. Banks. I recommend taking them in order, starting with Consider Phlebas.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Post by Eric Walch »

snork wrote:
They have practice. :lol:

It took me time to learn to do like them, too.

So you have a military laser (25 km range), most (vanilla Oolite) NPC ships don't - this means most times you can stay outside their laser range (15 km I think) and practice sniping them from far away.
The range of military lasers is even 30 km (not 25 km). With a bit of practice you can even hit targets outside your scanner range. Big ships like behemoths are easy targets that way. And they have no clue who hit them as long as you stay from their scanner.

You can hear by the sound if you have hit your target or not.
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

@ masona2: Perhaps you may consider staying out of Anarchies for the time being and practising your target skills with pirates (or non-pirates, for that matter) who don't have military lasers, until you can hit them while they are only two or three pixels wide. Your sound will tell you whether you scored a hit.

Alternatively, get rid of hardpirates.oxp and military.oxp. Those are where the pirate ships with military lasers come from.

But the important part is indeed to get the required aiming skills.

And, as also mentioned before, this is not possible with a frame rate below 33. You should strive for a rate of at least 50. And that may mean removing graphics-intensive OXPs, like YAH.oxp or the beautiful Griff ships.
Post Reply