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An odd blip

Posted: Wed May 05, 2010 10:53 pm
by Cody
A strange scanner trace… it was a rock hermit, but I’ve not noticed a trace like that before.
I don't visit many rock hermits... is it normal?

Image

Re: An odd blip

Posted: Wed May 05, 2010 10:57 pm
by Svengali
El Viejo wrote:
A strange scanner trace… it was a rock hermit, but I’ve not noticed a trace like that before.
I don't visit many rock hermits... is it normal?
Yep. It shows the size of that object. Take a look on some bigger stations like the Tori .-)

Posted: Wed May 05, 2010 11:04 pm
by Cody
Rock hermits aren't that large, are they?
After I'd docked at it and launched again, it was a normal blip.

Posted: Wed May 05, 2010 11:19 pm
by Svengali
El Viejo wrote:
Rock hermits aren't that large, are they?
After I'd docked at it and launched again, it was a normal blip.
Sure, but the pic shows that you've used the scaling (5:1) for your scanner .-)

Posted: Wed May 05, 2010 11:22 pm
by Cody
Thanks Svengali, I'll have to pay more attention in future.

Posted: Tue May 11, 2010 12:29 am
by Zbond-Zbond
I'd noticed that dockable objects show up like this (and that the orientation of the object is represented in the scanner, too) but just checked an asteroid (non-dockable), which showed up @ 5:1, a hOopy casino (which is dockable & which showed up similar to the Rock Hermit), and a Behemoth - which seems about the same size as the CoachWhip luxury liners refitted as casinos - but which didn't appear with the size indication at any magnification on the scanner.
The large asteroids AsteroidStorm 3.5.oxp appear with a size indication.
Is it necessary to define something in the shipdata for size indication to appear in/be read by the scanner?

Posted: Tue May 11, 2010 1:20 am
by ADCK
I dont think so, just depends on the size.

Are you saying the Behemoth or the CoachWhip doesn't show up? I suck at reading comprehension.

Posted: Tue May 11, 2010 8:25 am
by Zbond-Zbond
the behemoth didnt show up with the size indicator
(it was in witchspace)

Posted: Tue May 11, 2010 8:32 am
by Commander McLane
Probably just not big enough?

I am sure there is a treshold size (or probably mass) defined in the code somewhere. If it is mass, it would explain why a ship that's long-but-not-high-and-wide just gets a normal blip.

Anyway: rest assured that there is nothing un-normal here.

Posted: Mon May 17, 2010 12:03 am
by Zbond-Zbond
I think so; on one of the other objects I checked - just out of curiousity, really - at different magnifications had a size indicator but it was very very small, just visible protruding beyond its blip at 5:1, and I assume that all objects' blips have one (but it's just smaller than the blip).