How does it determine what type of pod to generate?
Posted: Sun Apr 18, 2010 7:06 pm
Where is the code that determines the frequency of the different types of cargo pods?
I have to adjust the frequency of cracked and jamming cargo pods in my Pods OXP (Thargoid's Pods OXP, but it's on my computer now). I love the fact that there's all these cool types of pods, and I'd even add an alternate script for an exploding pod that says pirates booby trapped it or something, but currently the exploding and jamming pods are appearing so frequently that I've totally stopped scooping pods unless they're bulk containers. The cost of fuel scoop repairs far exceeds any income I get from selling scooped cargo. And if I'm doing a UPS mission I have to be very careful to scoop the escape capsules before the cargo or my scoops will break and I'll have to let the pirates get away (or run them over depending on how infuriating it is for the scoops to break at that particular moment).
Thanks in advance for pointing me in anything even resembling the right direction.
I have to adjust the frequency of cracked and jamming cargo pods in my Pods OXP (Thargoid's Pods OXP, but it's on my computer now). I love the fact that there's all these cool types of pods, and I'd even add an alternate script for an exploding pod that says pirates booby trapped it or something, but currently the exploding and jamming pods are appearing so frequently that I've totally stopped scooping pods unless they're bulk containers. The cost of fuel scoop repairs far exceeds any income I get from selling scooped cargo. And if I'm doing a UPS mission I have to be very careful to scoop the escape capsules before the cargo or my scoops will break and I'll have to let the pirates get away (or run them over depending on how infuriating it is for the scoops to break at that particular moment).
Thanks in advance for pointing me in anything even resembling the right direction.