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OpenGL versions

General discussion for players of Oolite.

Moderators: another_commander, winston

What is your OpenGL version?

1.1
1
2%
1.2 or 1.2.1
1
2%
1.3
1
2%
1.4
2
4%
1.5
4
8%
2.0 or later
41
82%
 
Total votes: 50

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JensAyton
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OpenGL versions

Post by JensAyton »

Near the top of Oolite’s log, you should find a line like:

Code: Select all

[rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 ATI-1.6.10")
What is your version? (Please use the poll options carefully hidden above this post.)

A few lines after that, there should be a list of “OpenGL extensions”. Please post the list (and everything above it in the log) if it does not contain “GL_ARB_texture_cube_map”. No need to comment if it does contain that, because it will for most of you.
Last edited by JensAyton on Thu Dec 30, 2010 10:41 am, edited 3 times in total.
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Svengali
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Post by Svengali »

Code: Select all

[rendering.opengl.version]: OpenGL renderer version: 2.1.2 ("2.1.2")
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Post by JensAyton »

Please answer in the form of a poll option. :-)
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Post by DaddyHoggy »

I run Oolite on three different machines/OSes - but not all of them are OpenGL 2.0+

I've voted for the most used though, to make it simple...
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Post by JensAyton »

I’m actually interested in the worst/lowest you really use.
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Post by DaddyHoggy »

Ahruman wrote:
I’m actually interested in the worst/lowest you really use.
Ah yes, of course, I'll fire up my 8yr old's PC (my old Media PC) with a GF4 Ti4800 Platinum VIVO card (boy was that a lot of money in its day!) and see what it says and report back! (can't remember if I've ever tried this with Shaders on because I think the TV capture bit doesn't work if I don't use Leadtek/Winfast drivers and they're stuck (for this card) at about 66.93 or something stupid!)
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Post by Cmdr Wyvern »

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[rendering.opengl.version]: OpenGL renderer version: 2.0.3 ("2.0.3")
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5200 Ultra/AGP/3DNOW!
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
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Post by JazHaz »

Code: Select all

[rendering.opengl.version]: OpenGL renderer version: 1.5.0 ("1.5.0")
Vendor: SiS
Renderer: Mirage Graphics3
Mine's one of the two voted 1.5.0 (non-shader), but you probably know that as I've pointed out on numerous occasions. :wink: :(

GL_ARB_texture_cube_map IS included in my supported OpenGL extensions list (63 extensions listed).
JazHaz

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£4,500 though! :shock: <Faints>
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Post by ADCK »

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[rendering.opengl.version]: OpenGL renderer version: 3.2.0 ("3.2.0")
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GTX/PCI/SSE2
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Post by Pluisje »

Code: Select all

[rendering.opengl.version]: OpenGL renderer version: 1.2.0 ("1.2 APPLE-1.5.48")
Vendor: Intel Inc.
Renderer: Intel GMA 950 OpenGL Engine
Lowest yet :cry:
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Post by JazHaz »

Pluisje wrote:

Code: Select all

[rendering.opengl.version]: OpenGL renderer version: 1.2.0 ("1.2 APPLE-1.5.48")
Vendor: Intel Inc.
Renderer: Intel GMA 950 OpenGL Engine
Lowest yet :cry:
I know how you feel!

What about GL_ARB_texture_cube_map? Is it included in your OpenGL extensions?
JazHaz

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£4,500 though! :shock: <Faints>
Cheers,
Drew.
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Post by drew »

1.3 on my old laptop

2.x on my new one.

Cheers,

Drew.
Drew is an author of SF and Fantasy Novels
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Post by JensAyton »

Pluisje wrote:

Code: Select all

[rendering.opengl.version]: OpenGL renderer version: 1.2.0 ("1.2 APPLE-1.5.48")
Vendor: Intel Inc.
Renderer: Intel GMA 950 OpenGL Engine
What OS version are you using? My GMA950 MacBook with Snow Leopard gives me ‘1.4.0 ("1.4 APPLE-1.6.10")’, and I’m pretty sure it was 1.4 under Leopard as well – it supported simple mode shaders, and the extension required for that (GL_ARB_shading_language_100) was first defined for 1.4.
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Post by Pluisje »

I run OS 10.5 (Leopard). I forgot to sign up for the Snow Leopard update and I haven't had a reason to buy the update yet.

When I engage simple shaders I get the infamous black ships, at least last time I tried. Will check if I have the extension you mentioned when I get home. My extension list was quite long, so it might be in there.

Edit: My GL extensions contain:
- GL_ARB_shader_objects
- GL_ARB_vertex_shader
- GL_ARB_shading_language_100
- GL_EXT_geometry_shader4
- GL_ARB_fragment_shader

Edit2: OK, just tried simple shaders again. Griffs normal mapped ships get the right shadows (jummy), but the Caduceus Alpha is black, except for the side turrets. ADCK's new Bohemoth work, jay!
I'm tempted to sort out which models work with simple shaders and delete the other OXP's. On the other hand, framerate is down quite a bit, so maybe not..
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Post by Cows »

Code: Select all

[rendering.opengl.version]: OpenGL renderer version: 3.2.0 ("3.2.0 NVIDIA 195.36.15")
Vendor: NVIDIA Corporation
Renderer: GeForce 9800 GT/PCI/SSE2
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