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A few OXP problems

Posted: Fri Mar 19, 2010 6:49 am
by Commander Learner
Hi all pilots!

1. The fuel collector OXP doesn't work sometimes, I'll try re-installing it to see what happens. It gives the comms messages AFTER the situation is over like it tells me it is shutting down because it is too near the sun after I hyperspace away.

2. Why doesn't the missiles hit the target directly. The intercept, ECM hards and Photon Torps i use just buzz around the target ship harmlessly. The modified weapon energy amounts also don't seem to be applied when I change them (as well as hold SHIFT on the start up).

3. I see Thargoid lasers on sale at high tech planets. What do they do? I bought them and all they do is heat up.

Sorry for asking so many questions at one go. I haven't been on Oolite for a long time already. Thanks for the help guys :D

Posted: Fri Mar 19, 2010 7:13 am
by Thargoid
1) Fuel collector works in open-space, but not near large astronomical bodies (suns, planets etc). Just try flying around (normally or under Torus) in open space and you should see every so often a message and your fuel levels rising.

2) The old chesnut there - you can try adding the "accuracy" key into the shipdata.plist with a suitable value (0-10) to change how the missile homes in. But it's how the AI works, especially against more maneuverable ships. It's been answered here in much more detail fairly often, as a quick search may reveal.

3) You've got an older version of RS/OSE installed I guess? They make the TL available for player sale, but really it shouldn't as it doesn't work and isn't meant for player use. The sale was removed in later versions, but basically it's something you should either just ignore or remove from the OXP's equipment.plist.

Posted: Fri Mar 19, 2010 7:19 am
by Diziet Sma
Thargoid wrote:
2) The old chesnut there - you can try adding the "accuracy" key into the shipdata.plist with a suitable value (0-10) to change how the missile homes in. But it's how the AI works, especially against more maneuverable ships. It's been answered here in much more detail fairly often, as a quick search may reveal.
Always keeping in mind, of course, that if you do this.. the missiles that NPC ships fire at you will ALSO be more accurate.. :twisted:

Posted: Fri Mar 19, 2010 8:21 am
by Commander Learner
how do I add the available to all -->false and only available to player?

Re: A few OXP problems

Posted: Fri Mar 19, 2010 9:07 am
by snork
Commander Learner wrote:
3. I see Thargoid lasers on sale at high tech planets. What do they do? I bought them and all they do is heat up.
hej,

I am curious - what do you have to pay for one of those.

Posted: Fri Mar 19, 2010 11:07 am
by Commander McLane
Commander Learner wrote:
1. The fuel collector OXP doesn't work sometimes, I'll try re-installing it to see what happens. It gives the comms messages AFTER the situation is over like it tells me it is shutting down because it is too near the sun after I hyperspace away.
I'm not sure what you mean with "AFTER the situation is over". But please note that sunskimming (= refueling your tanks by flying close to a sun) has nothing to do whatsoever with Fuel Collector.oxp or any other OXP. Sunskimming is a default mechanism of vanilla Elite/Oolite. The only thing the fuel collector actually adds is the possibility to collect tiny amounts of fuel while flying through open space, away from the sun. It also adds the possibility of extracting fuel from the tanks of derelict ships.
Commander Learner wrote:
3. I see Thargoid lasers on sale at high tech planets. What do they do? I bought them and all they do is heat up.
As Thargoid already pointed out, this is a bug from the RS/OSE OXP. Thargoid lasers were never meant to be for sale for anyone, and if you think about it for just a second, it doesn't make the least little bit of sense to have them available. After all, the Thargoids are depicted as a technologically superiour race we know nothing about. Personally I would suggest you de-install the whole OXP, because this is by for not the only bug contained in it.[/quote]
Commander Learner wrote:
how do I add the available to all -->false and only available to player?
available_to_all means available to the player only. There is nobody else than the player who would press F3 and visit an equipment screen. :wink: available_to_all only means that you can buy this item, regardless which ship you are currently flying. The alternative would be to make an equipment item available only if you're flying a Caduceus Omega, but not if you're flying a Cobra III.

The best you can do is to delete the entry in question completely. Or—as I said before—deinstall the OXP entirely.
snork wrote:
I am curious - what do you have to pay for one of those.
Don't be curious. The whole thing is really just a big bug.

Posted: Fri Mar 19, 2010 3:10 pm
by Commander Learner
But then NPCs will also get access to the new weapons ,which is what I don't want. (If it's possible) :wink:

Posted: Fri Mar 19, 2010 3:21 pm
by Commander McLane
Commander Learner wrote:
But then NPCs will also get access to the new weapons ,which is what I don't want. (If it's possible) :wink:
No, they won't. NPC are no real characters, you know. They don't play the game and decide what to buy. They also can't switch your computer off, for instance.

Each NPC does and has exactly what was pre-scripted for it. If a certain weapon was assigned to a certain NPC, it doesn't change, regardless which weapons you have access to.

..

Posted: Fri Mar 19, 2010 4:00 pm
by Lestradae
Commander Learner wrote:
But then NPCs will also get access to the new weapons ,which is what I don't want. (If it's possible) :wink:
The thing is, equipment is handled completely different (as of now) in the internal works of Oolite for players and NPCs.

Generally, items of equipment defined in the equipment.plist and "available to all" are available to all player ships, but not automatically to NPCs. (And sometimes the other way around, as i.e. in case of the Thargoid Laser, which simply does nothing in a player ship. That was indeed a bug in the very old versions of OSE.)

Missiles, on the other hand, if defined as missiles, are available as a choice not only for you but also for NPCs. That shiny photon torpedo will nicely wipe out your enemies if you decide to send 10.000 Cr of cash-worth after them, but then that pesky asp might decide to loosen one on you, too. Wouldn't it be boring if you had all the KillIt stuff and the other not?

(McLane, do no take this literally, yes :wink: )

I believe what you want is partially already the case and partially not doable in todays Oolite, anyone correct me if I'm wrong.

Posted: Fri Mar 19, 2010 6:52 pm
by Thargoid
Commander McLane wrote:
No, they won't. NPC are no real characters, you know. They don't play the game and decide what to buy. They also can't switch your computer off, for instance.
Are you quite sure? It might explain a lot about my PC if they did... :roll:

Posted: Fri Mar 19, 2010 10:45 pm
by Commander McLane
Thargoid wrote:
Commander McLane wrote:
No, they won't. NPC are no real characters, you know. They don't play the game and decide what to buy. They also can't switch your computer off, for instance.
Are you quite sure? It might explain a lot about my PC if they did... :roll:
Well, of course you never know...

By the way, have you also always wondered how the news anchor, your favourite comedians, and at times a complete symphonic orchestra can all fit into your (comparably) small TV-set? :shock:

:wink:

Posted: Fri Mar 19, 2010 10:47 pm
by DaddyHoggy
Commander McLane wrote:
Thargoid wrote:
Commander McLane wrote:
No, they won't. NPC are no real characters, you know. They don't play the game and decide what to buy. They also can't switch your computer off, for instance.
Are you quite sure? It might explain a lot about my PC if they did... :roll:
Well, of course you never know...

By the way, have you also always wondered how the news anchor, your favourite comedians, and at times a complete symphonic orchestra can all fit into your (comparably) small TV-set? :shock:

:wink:
They're shrunk, via WonkaVision(tm)

Posted: Fri Mar 19, 2010 11:16 pm
by pagroove
Very good work!

If you have the time you can also do pages for my SuperHUB and Orisis Classes? Because I want to to that but haven't the time for it atm.

EDIT SORRY WRONG TOPIC :oops: :oops: :oops: :oops:
comment was meant for the screenshots of ships.
now gonna post in the right thread :)

Posted: Fri Mar 19, 2010 11:59 pm
by BlackKnight
Commander McLane wrote:
Commander Learner wrote:
1. The fuel collector OXP doesn't work sometimes, I'll try re-installing it to see what happens. It gives the comms messages AFTER the situation is over like it tells me it is shutting down because it is too near the sun after I hyperspace away.
I'm not sure what you mean with "AFTER the situation is over". But please note that sunskimming (= refueling your tanks by flying close to a sun) has nothing to do whatsoever with Fuel Collector.oxp or any other OXP.
I sometimes have the same problems - the Fuel Collector simply will not collect any fuel even after flying around for half-hour plus (should pick up at .1ly a minute in normal space, 7 minutes in interstellar space according to the ReadMe, IIRC). Nearly always happens after one of my oh-so-infrequent (I wish!) restarts but has also happened many times after launching from anywhere, so I don't think it's being caused by other OXPs somehow fooling the code into losing the Collecter...
wrt the messages appearing at odd times, I've had the Collecter supposedly activate as I approach either the star or the planet close enough for the altimeter to start dropping - but no fuel goes in (I'm really sad - I often fly along inside the lower atmo just to watch the ship's temp bar rise and fall again :shock: ... what can I say, I like flight sims! :oops: )

The only 'fix' I've found is to restart Oolite.

Posted: Sat Mar 20, 2010 2:44 am
by Diziet Sma
I'm not really sure, (still fighting off the lingering effects of a hangover) but I vaguely seem to recall that for the fuel collector to function, you have to be running at full throttle. See if it works with speed at 100%.