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Griff's Explosion Debris OXP

Posted: Sat Mar 13, 2010 11:20 am
by JazHaz
Not heard about this?

Found a link to it on Thargoid's wiki page. Have copied the link onto my Griff Industries wiki page.

Sounds interesting though.

Posted: Sat Mar 13, 2010 11:47 am
by JazHaz
Used the Google search to search the BB, but didn't find anything about it. The OXP seems to date from 2009.

Whats the background?

Posted: Sat Mar 13, 2010 1:07 pm
by Griff
it's sort of a proof of concept oxp really, it's main thread is here
https://bb.oolite.space/viewtopic.ph ... torder=asc
it's got a neat 'dissolving' effect, but it ended up really hard to get good results with it, it looks ok here in the demo piece, but that's about the only one that does work,
Image
plus i started out wasting too much time making textures and models that didn't get used or were really just rubbish ideas to start with that i lost enthusiasm for the oxp, i'll probably come back at take a few bits and bobs from it for including in the dizzy all-in-1 normal mapped shipset bundle

Posted: Sat Mar 13, 2010 1:09 pm
by Thargoid
What he said. Basically he wrote some lovely textures and shaders, and I bundled them together to make ships explode in more interesting and pretty fashion.

Posted: Sat Mar 13, 2010 2:16 pm
by another_commander
The only "problem" I found with this OXP is that it generated a very big number of wreckage on every explosion. By reducing this number, I think it becomes a very nice addition to the game.

Posted: Sat Mar 13, 2010 2:18 pm
by BlackKnight
Griff wrote:
or were really just rubbish ideas to start with
You say 'rubbish ideas', I say the nuts-'n'-bolts that are turning Oolite from a "mere" update of a much-loved game from the dawn of computer gaming into something that is better than many Hollywood blockbusters...

If this is what y'all can do in your spare time, I'd love to know what you could do with the resources of someone like Paramount or Universal behind you... :shock: :shock: :shock:

Posted: Sat Mar 13, 2010 2:22 pm
by Griff
another_commander wrote:
The only "problem" I found with this OXP is that it generated a very big number of wreckage on every explosion. By reducing this number, I think it becomes a very nice addition to the game.
that's my fault, i mucked about with Thargoids scripts trying to get a bigger cloud of tiny sparks when the ship first explodes but i ended up breaking all the debris levels too, i don't think i ever restored it back to Thargoid's original scripted amounts before shelving the oxp.

I think if i just pick a few of the better junk objects and polished them up a bit the oxp would be better, i got bogged down trying to get different burning effects for each junk piece, it was pointless because it wasn't really noticable in game, and binning so many hours of work just really made me go off the oxp :D
i do like the burst open cargo pods though, i'll re-do them for the normal map oxp

Posted: Mon Mar 15, 2010 4:34 am
by nijineko
very sweet work, griff. =D