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Z-ships OXP released

Posted: Mon Mar 01, 2010 11:16 pm
by Zieman
Z-ships OXP now available!

Overview:

This OXP adds some more variety to the Ooniverse.

Asp Explorer started as simple reshaping of the Asp mk. II - my recollection of the Commodore 64 ELITE Asp differs from Oolite Asp in 2 ways: IMHO Oolite Asp is upside down and the proportions are wrong (yes, they are exactly as ELITE manual says, but the way the ship looks in ELITE and in "Observer's guide to ships in service", I'm inclined to think that manual's dimensions had a typo and the width & lenght were accidentally reversed). So I corrected both aspects and then of course I "had to" fiddle with the ship a bit more...

Cobra Commodore is my interpretation of the ship shown in Commodore 64 ELITE loading screen, again with some tweaking to distinguish it from the basic Cobra mk. III.

Porcupine was an attempt to upgrade, or modernize the Python, but it evolved into a cheaper and smaller craft, a sort of Python Lite. The creation isn't too pretty, so I named it "Porcupine" as a homage to "Observer's guide to ships in service", where the Python is commented: "...earning it the nickname of the 'space porcupine'." - ugly but efficient bugger.

Python Courier is what I originally intended the Porcupine to be - a modernized Python, faster and more agile (and with more missiles), but not without a cost (cargo space) - nothing über in this OXP :).

Image

Difficulty:
Beginner - Easy.
These ships are in the power range of the core shipset.

Additional info:
My web page (http://koti.mbnet.fi/jouniku/Oolite/ZOoliteOPXs.html) offers info on my OXPs, download links are in the OXP info page.

Wiki page:
http://wiki.alioth.net/index.php/Z-ships

Alternatively, here are direct links to the download:

My webspace

and

Box.net

License:
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

Posted: Tue Mar 02, 2010 12:15 am
by DaddyHoggy
Cool. Now you mention the C64 Asp... :wink:

Posted: Tue Mar 02, 2010 2:10 pm
by pagroove
Nice to see some ships that seem like a family from the standard Oolite ships

Posted: Tue Mar 02, 2010 5:16 pm
by Sendraks
I like these very much, nice sensible stats for new models of the classic ships. I think the porcupine could stand to be a little faster (or have slightly higher tonnage), but otherwise this is a good piece of work. 8)

Posted: Tue Mar 02, 2010 6:51 pm
by Greyman
I like it. Thank you very much for this nice piece of work!

Posted: Tue Mar 02, 2010 8:49 pm
by Zieman
Thank you for your kind words.

Phwew, now I have a chance to play Oolite again, after so much OXP making... :D

@DaddyHoggy - what? what did I do? :shock:

Posted: Tue Mar 02, 2010 11:05 pm
by DaddyHoggy
Zieman wrote:
Thank you for your kind words.

Phwew, now I have a chance to play Oolite again, after so much OXP making... :D

@DaddyHoggy - what? what did I do? :shock:
:) Nothing, you just made me think about the different shapes of the two ships, I dug out my C64 flight manual and it is different, I'd just never noticed before

Posted: Wed Mar 03, 2010 10:46 am
by Zieman
Ah, ok. :)

The Asp shape was the first thing I noticed after the OOHHHH!!! WOW!!! -phase when I found out about & installed Oolite. It has bugged me since, in fact so much that I 'corrected' the model proportions in my install. As for the ship being upside down, that isn't quite so annoying and because some OXPs (like DeepSpace ships) use asp_redux model, didn't bother with flipping & retexturing.

Posted: Wed Mar 03, 2010 11:43 am
by snork
Nice. :)

From first look at it, I like how you try to balance them into the "official" Ollite ships.
I think with a player having a total available of maybe 200,000 ?, it really makes for some pondering. "Should I go for a Cobra commodore, or the Porcupine, or wait and save some more money for a Python Courier ?"

well done.