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A lil OXP question

Posted: Mon Feb 15, 2010 5:02 pm
by Sarin
Been browsing the wiki and can't find any OXP that would modify scooping escape pods, like handing the pilot over to either insurance company or GalCop. Is there any? I don't feel like selling everyone into slavery.

Also, I sense a little clash in my OXPs...correct me if I am wrong. One of OXPs I have installed add Cudgel class battleships, and I have already ran into a stole one. But it behaved strange. First, its flight characteristics were wrong-that ship was faster and at least as maneuverable as my Cobra. Also, not sure...is it supposed to be actually wider than longer? And the behavior...it was following me at abotu 3.5 km, had missile lock, but neither it nor its escorts actually fired at me.

Posted: Mon Feb 15, 2010 5:24 pm
by allikat
There are 2 OXPs with pods, with typos in the escape pod sections.
Pods, and Neolite, look in the shipdata.plist files under the config folders for each OXP. Look for the escape pod section, where it defines the thing as a ship, look for a line that says

Code: Select all

unpiloted = yes;
and change it so it reads

Code: Select all

unpiloted = no;

Re: A lil OXP question

Posted: Tue Feb 16, 2010 12:42 pm
by Svengali
Sarin wrote:
Been browsing the wiki and can't find any OXP that would modify scooping escape pods, like handing the pilot over to either insurance company or GalCop. Is there any? I don't feel like selling everyone into slavery.
Take a look at the Vector. It does a little bit like that for special pods.

Re: A lil OXP question

Posted: Wed Feb 17, 2010 6:11 pm
by Commander McLane
Sarin wrote:
Also, I sense a little clash in my OXPs...correct me if I am wrong. One of OXPs I have installed add Cudgel class battleships, and I have already ran into a stole one. But it behaved strange. First, its flight characteristics were wrong-that ship was faster and at least as maneuverable as my Cobra. Also, not sure...is it supposed to be actually wider than longer? And the behavior...it was following me at abotu 3.5 km, had missile lock, but neither it nor its escorts actually fired at me.
The Cudgel class ships (in three flavours) are from Amen Brick's Megaships, and yes, their behaviour (in all three flavours) is pretty messed up, starting with the fact that the OXP author forgot to give them any weapons at all.

I did a lot of tweaking to all the ships' stats in that OXP and gave the author a comprehensive error report. Unfortunately he has vanished since. But if you're interested, PM me and I can send you my tweaked shipdata.

Posted: Thu Feb 18, 2010 10:16 pm
by Thargoid
allikat wrote:
There are 2 OXPs with pods, with typos in the escape pod sections.
Pods, and Neolite, look in the shipdata.plist files under the config folders for each OXP. Look for the escape pod section, where it defines the thing as a ship, look for a line that says

Code: Select all

unpiloted = yes;
and change it so it reads

Code: Select all

unpiloted = no;
Umm, by doing that you'll potentially end up with piloted cargo pods (at least in Pods.oxp).

Pods doesn't do anything at all with escape pods, it only deals with cargo pods...

Posted: Sun Feb 21, 2010 5:07 pm
by Sarin
Hm, to bump it, I did what was suggested for neolite EXP, no change.