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Mil Lasers on Caduceus different

Posted: Sat Feb 06, 2010 11:14 pm
by Chrisfs
Hi,

I noticed that mil lasers on a Caduceus look different than on a Cobra.
On a Caduceus, they look like a very large green plus sign, and it's hard to tell where the exact center is. Is this intended ?

Posted: Sun Feb 07, 2010 12:52 am
by Tivva
tis because you are looking right down the centre line of the laser as opposed to the laser firing somewhere underneath your viewpoint on the caddy....
Parallax error...
Don't worry, your lasers will still kill- you just dont see a solid beam... :lol:

Posted: Sun Feb 07, 2010 1:29 am
by Cmdr Wyvern
As mentioned, the Caddy's lasers are boresighted, and green. They're not any more powerful, just more precise.

The laser placement works extremely well with MilHUD. Also, this patch is recommended to fix a nasty bug in the Caddy's unique feature.

EDIT: Something I left out of the patch readme, and I really should've included it.
If you use the patch files, you must remove the neocaduceus.oxp/Config/script.js file. Failure to do so will result in a conflict, which would cause unpredictable behavior of the DNC, if it works at all.

EDIT2: For those who can't figure out where the files go, the world-script files goes to Config, and place the Scripts folder in neocaduceus.oxp.

Re:

Posted: Tue Aug 16, 2011 3:21 am
by sdrubble
Cmdr Wyvern wrote:
Also, this patch is recommended to fix a nasty bug in the Caddy's unique feature.

EDIT: Something I left out of the patch readme, and I really should've included it.
If you use the patch files, you must remove the neocaduceus.oxp/Config/script.js file. Failure to do so will result in a conflict, which would cause unpredictable behavior of the DNC, if it works at all.

EDIT2: For those who can't figure out where the files go, the world-script files goes to Config, and place the Scripts folder in neocaduceus.oxp.
Hi Cmdr Wyvern !!!

Just stumbled into this post (while trying to figure out couple issues with the Caddy). But I suspect this patch of yours is now obsolete, judging by the file dates inside and comparing with the ones in the neocaduceus.oxp... would you be kind enough to confirm this pls ?

Cheers

Re: Mil Lasers on Caduceus different

Posted: Tue Aug 16, 2011 4:24 am
by Fatleaf
Yes, it has been updated since then. What issues are you having with it?

Re: Mil Lasers on Caduceus different

Posted: Tue Aug 16, 2011 5:22 am
by sdrubble
Fatleaf wrote:
Yes, it has been updated since then.
Many thks. I just needed the confirmation.
What issues are you having with it?
As a matter of fact I just made a post about them in the Caduceus thread (here - https://bb.oolite.space/viewtopic.php?p=150794#p150794).

First one looks like a bug more-or-less solved - that infamous bouncing-exploding when attempting to fly thru fuel stations, which *seems* to be workarounded when you enter a FS from planetside. Will try this tomorrow.

Second one is a silly question about how to actually use the Caddy's turrets in combat. Actually I'm sure to be missing something very basic in the game mechanics.

Cheers

Re: Mil Lasers on Caduceus different

Posted: Tue Aug 16, 2011 6:05 am
by Fatleaf
Answered on the main Caduceus thread.

Re: Re:

Posted: Sat Aug 27, 2011 9:12 pm
by Cmdr Wyvern
sdrubble wrote:
Cmdr Wyvern wrote:
Also, this patch is recommended to fix a nasty bug in the Caddy's unique feature.

EDIT: Something I left out of the patch readme, and I really should've included it.
If you use the patch files, you must remove the neocaduceus.oxp/Config/script.js file. Failure to do so will result in a conflict, which would cause unpredictable behavior of the DNC, if it works at all.

EDIT2: For those who can't figure out where the files go, the world-script files goes to Config, and place the Scripts folder in neocaduceus.oxp.
Hi Cmdr Wyvern !!!

Just stumbled into this post (while trying to figure out couple issues with the Caddy). But I suspect this patch of yours is now obsolete, judging by the file dates inside and comparing with the ones in the neocaduceus.oxp... would you be kind enough to confirm this pls ?

Cheers
It is obsolete. The latest release of the oxp contains a far better DCN script.