BlOomberg Markets
Posted: Sat Jan 30, 2010 3:12 pm
Many moons ago, Commander McLane started this thread on special events and varying the in-game economy, which in turn came out of discussions on dynamic universes and MMORPGs. Years later, while working on a new mission OXP I happened to stumble onto the issue of commodity pricing, and thought I'd try implementing some of the ideas.
This OXP generates random events that impact on commodity prices. With this as the main focus, from a presentation point of view I've re-packaged the OXP from a general special events script to more of a financial news service. Following in the wake of Snoopers, Rooters and The Tionisla Chronicle, BlOomberg Markets has gone galactic!
BlOomberg Markets v1.0
Many thanks to Commander McLane, Captain Hesperus and the Snoopers team.
Incidentally, I built up some price calculation spreadsheets to help me work out some reasonable commodity settings. This graph might be of interest - it attempts to show the average price per commodity per economy type (by average I mean the average of the minimum and maximum possible values). I think the strange behavour of Narcotics is a result of a rollover, where the minimum drops below zero and so tends to put the average up (there's more discussion in this thread). Click on the graph to see a larger version.
This OXP generates random events that impact on commodity prices. With this as the main focus, from a presentation point of view I've re-packaged the OXP from a general special events script to more of a financial news service. Following in the wake of Snoopers, Rooters and The Tionisla Chronicle, BlOomberg Markets has gone galactic!
BlOomberg Markets v1.0
Many thanks to Commander McLane, Captain Hesperus and the Snoopers team.
Incidentally, I built up some price calculation spreadsheets to help me work out some reasonable commodity settings. This graph might be of interest - it attempts to show the average price per commodity per economy type (by average I mean the average of the minimum and maximum possible values). I think the strange behavour of Narcotics is a result of a rollover, where the minimum drops below zero and so tends to put the average up (there's more discussion in this thread). Click on the graph to see a larger version.