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Ships unavailable for purchase - can I change?

Posted: Sun Jan 24, 2010 12:03 am
by McGuba
Hello,

I am new in Ooniverse and noticed that some ships are not available for purchase which were in previous games such as FFE. So, is there an OXP that makes the Krait, Gecko, Mamba, Sidewinder available for purchase? For this they may need Hiperspace capability as they do not have it according to the Ref Sheet.

If there is no such OXP is it enough to edit the shipdata.plist and add a player version to these? If so, how can I calculate the view position and custom view values? And how can I add Hyperspace capability?

Posted: Sun Jan 24, 2010 1:15 am
by allikat
Illicit unlock will unlock all ships to the player, and all player ships have the standard hyperspace built in.

Posted: Sun Jan 24, 2010 1:43 am
by JazHaz
McGuba wrote:
I am new in Ooniverse and noticed that some ships are not available for purchase which were in previous games such as FFE. So, is there an OXP that makes the Krait, Gecko, Mamba, Sidewinder available for purchase? For this they may need Hiperspace capability as they do not have it according to the Ref Sheet.
Welcome to the friendliest board this side of Riedquat!™
allikat wrote:
Illicit unlock will unlock all ships to the player, and all player ships have the standard hyperspace built in.
Yeah. Find the illicit unlock OXP via the Wiki.

I have experimented with it and whilst you can fly the ships fine and hyperspace fine, there are a few problems with them.

Here is a screenshot of a Mamba firing its lasers. They are shooting from the middle of the screen rather than from the bow of the ship. Gets right in the way!

Image

Re: Ships unavailable for purchase - can I change?

Posted: Sun Jan 24, 2010 1:51 am
by DaddyHoggy
McGuba wrote:
Hello,

I am new in Ooniverse and noticed that some ships are not available for purchase which were in previous games such as FFE. So, is there an OXP that makes the Krait, Gecko, Mamba, Sidewinder available for purchase? For this they may need Hiperspace capability as they do not have it according to the Ref Sheet.

If there is no such OXP is it enough to edit the shipdata.plist and add a player version to these? If so, how can I calculate the view position and custom view values? And how can I add Hyperspace capability?
The game in its natural state locks out ships which have no hyperspace capability (it would be dull/to exciting to either trade between just main station and constore/monastary/casino/spacebar (until all trade is exhausted because it is not replenished until you hyperspace out) and randomly fall through other ships wormholes.) Because these ships were never meant to be player ships do not be surprised if they don't work properly if you use illicit unlock to buy one - they were never set up properly to be player ships.

Posted: Sun Jan 24, 2010 12:08 pm
by McGuba
Thanks for the tip reagrding illicit oxp. I am testing it.
Because these ships were never meant to be player ships
Yeah, I see, but I suppose Star Wars ships and alike were never meant to be player ships as well by the creators of Oolite as they are from another universe and still they are set up properly by their creators.

I think that problem is that in the illicit oxp view position and weapon position values are not added in the shipdata.plist file to each ship. And if so the game just places these to the middle. I found the same problem with the Ringhals ship from the newships oxp - these values are missing from the shipdata.plist so the laser fires from the middle. So it would be nice to know how to calculate these values to fix this problem.

JazHaz:
there are a few problems with them
Have you encountered any other problem?

Posted: Sun Jan 24, 2010 12:19 pm
by Cmdr James
There is a difference.

These ships were created deliberately to be not suitable for players.

Star Wars ships were simply not part of the core game. If you want to make the non-hyperspace ships playable then thats fine, but its against the vision of the creator. It is not against the vision of anyone to fly a StarWars ship.

Posted: Sun Jan 24, 2010 1:19 pm
by JazHaz
McGuba wrote:
I think that problem is that in the illicit oxp view position and weapon position values are not added in the shipdata.plist file to each ship. And if so the game just places these to the middle.
JazHaz wrote:
there are a few problems with them
Have you encountered any other problem?
Well basically just the ones you mentioned. Like you, I think its daft not to be able to fly all ships.

I mean in Frontier, my favourite ship was the Viper. In my opinion the best all-round trader. But even with illicit unlock installed you can hardly ever find them.

I don't use illicit unlock anymore.

Posted: Sun Jan 24, 2010 9:57 pm
by DaddyHoggy
JazHaz wrote:
McGuba wrote:
I think that problem is that in the illicit oxp view position and weapon position values are not added in the shipdata.plist file to each ship. And if so the game just places these to the middle.
JazHaz wrote:
there are a few problems with them
Have you encountered any other problem?
Well basically just the ones you mentioned. Like you, I think its daft not to be able to fly all ships.

I mean in Frontier, my favourite ship was the Viper. In my opinion the best all-round trader. But even with illicit unlock installed you can hardly ever find them.

I don't use illicit unlock anymore.
Why is it daft to limit ownership of ships that are hyperspace capable (especially when there isn't a proper escort career)? Elite and therefore Oolite (at it's heart) is a space trade game - and unless you're prepared to randomly fall through other people's wormholes then you're basically using a ship that doesn't have a hyperspace capability to hyperspace anyway...