Some itches to scratch, no glitches to catch
Posted: Sat Jan 23, 2010 3:03 pm
Hi,
I am new here. I played Elite on the C64 when I was 14. I never went Elite but I remember playing it once for 48 hours without going to bed. Oh, wait, that was when I was already at the end of my teens or at my early twens. I remember, because I was not eating anything, just smoking cigs and drinking Coke and trying to hold back some urge as long as I could so not to waste my time on toilet
I am a SciFi freak since I'm seven or eight. The best SciFi for me is the realistic one. The one which just transports you into another time, another place. It may be physically incorrect, by today's means, but should still be plausible. Favs are Neuromancer, Bladerunner, Matrix, StarWars (IV-VI), sixties StarTrek. Another SciFi, that I left me deeply impressed was by Marion Zimmer Bradley, I do not remember the title, but it was about generation ships, that would seek for inhabitable planets for centuries now, they had mutated skin physiogonomy and were unfertile because of the long exposition to cosmic rays on their generation ships. And now they have become redundant, since teleportation got invented and automated drones would seek for inhabitable planets and simply install tele-ports.
I run oolite on a 1.83GHz Core Duo MacBook (2006) with Intel GMA950 and standard shaders on. It's playable, but as soon I have some dog-fights FPS may go down.
So, hello all!
I was reading the boards and playing oolite for the last year or so but now, that oolite has gone so far and become so much by means of all those fine OXP many of you created I begin wanting more
First:
Commander's Retreat
A personal space-station or some island (lol) on a beautiful planet. This would be even great to become a main mission, like a goal in the game.
A must: Being able to park a few ships over there. Today I came around the Caduceus Omega, but I want to keep my Alpha, too.
Also one could store amounts of goods over there, like gems, platin and gold, but anything else, as well.
Second:
More planet landing excitement.
What about a collaborative effort to populate space? A distributed client, that calculates and renders planet-surfaces, incrementally, up to a certain resolution first and then going more hires. Some of the model builders could create building blocks for cities, that get aligned mathematically/logically, so we get cities. villages, colonies, etc.
Third:
More realism!
Selctable option for Newtonian physics. Like if FF. When you fly too fast and do not start the reverse thrusters in time, you crash.
FuelScooping on suns is not realistic. Whoever flies so close to a sun gets evaporated. Fuel scooping should be gas-planets only.
Fourth:
Could it be possible to create a Collabra conversion script, or have Google SketchUp conversion for models?
Fitfth:
When the player died, why is it, that we don't get back to our last save game, but instead we get Jameson? I know, this was like that in the original, but come on...let's have that in the legacy/strict mode
Sixth:
An OXP repository, with incremental auto-updates. Just as the Firefox add-on mechainism works or some other application's plugin updates.
Seventh:
The code owners should make clear, that OXPs need to be licensed in certain ways. GPL, BSD, CC or similare. This should be legally binding for those, who want to create OXPs. This ensures long-time fun and adoption for later feature changes. You never know what the future holds. Code preservation.
Eight:
I don't know how you handle it already, but it would be nice to create some style-guide. To ensure compatibility of the background-universe and also to give OXP programmers some guidance. I just realized, that the latest FuelStation OXP designates the fuel-station/sats as 'F' in the advanced radar section. However, this was the standard for Factories. So I don't know, whether it's a factory or fuel-station, now. I liked the old way better, a little icon. Stuff like this.
Ninth:
Joystick support. Mainly those, which have been made for flight-sims. ForceFeedback anyone?
Tenth:
When game is in pause/inactive mode, CPU should be freed, game should stop calculations.
I got more, but I don't remember right now.
I am new here. I played Elite on the C64 when I was 14. I never went Elite but I remember playing it once for 48 hours without going to bed. Oh, wait, that was when I was already at the end of my teens or at my early twens. I remember, because I was not eating anything, just smoking cigs and drinking Coke and trying to hold back some urge as long as I could so not to waste my time on toilet
I am a SciFi freak since I'm seven or eight. The best SciFi for me is the realistic one. The one which just transports you into another time, another place. It may be physically incorrect, by today's means, but should still be plausible. Favs are Neuromancer, Bladerunner, Matrix, StarWars (IV-VI), sixties StarTrek. Another SciFi, that I left me deeply impressed was by Marion Zimmer Bradley, I do not remember the title, but it was about generation ships, that would seek for inhabitable planets for centuries now, they had mutated skin physiogonomy and were unfertile because of the long exposition to cosmic rays on their generation ships. And now they have become redundant, since teleportation got invented and automated drones would seek for inhabitable planets and simply install tele-ports.
I run oolite on a 1.83GHz Core Duo MacBook (2006) with Intel GMA950 and standard shaders on. It's playable, but as soon I have some dog-fights FPS may go down.
So, hello all!
I was reading the boards and playing oolite for the last year or so but now, that oolite has gone so far and become so much by means of all those fine OXP many of you created I begin wanting more
First:
Commander's Retreat
A personal space-station or some island (lol) on a beautiful planet. This would be even great to become a main mission, like a goal in the game.
A must: Being able to park a few ships over there. Today I came around the Caduceus Omega, but I want to keep my Alpha, too.
Also one could store amounts of goods over there, like gems, platin and gold, but anything else, as well.
Second:
More planet landing excitement.
What about a collaborative effort to populate space? A distributed client, that calculates and renders planet-surfaces, incrementally, up to a certain resolution first and then going more hires. Some of the model builders could create building blocks for cities, that get aligned mathematically/logically, so we get cities. villages, colonies, etc.
Third:
More realism!
Selctable option for Newtonian physics. Like if FF. When you fly too fast and do not start the reverse thrusters in time, you crash.
FuelScooping on suns is not realistic. Whoever flies so close to a sun gets evaporated. Fuel scooping should be gas-planets only.
Fourth:
Could it be possible to create a Collabra conversion script, or have Google SketchUp conversion for models?
Fitfth:
When the player died, why is it, that we don't get back to our last save game, but instead we get Jameson? I know, this was like that in the original, but come on...let's have that in the legacy/strict mode
Sixth:
An OXP repository, with incremental auto-updates. Just as the Firefox add-on mechainism works or some other application's plugin updates.
Seventh:
The code owners should make clear, that OXPs need to be licensed in certain ways. GPL, BSD, CC or similare. This should be legally binding for those, who want to create OXPs. This ensures long-time fun and adoption for later feature changes. You never know what the future holds. Code preservation.
Eight:
I don't know how you handle it already, but it would be nice to create some style-guide. To ensure compatibility of the background-universe and also to give OXP programmers some guidance. I just realized, that the latest FuelStation OXP designates the fuel-station/sats as 'F' in the advanced radar section. However, this was the standard for Factories. So I don't know, whether it's a factory or fuel-station, now. I liked the old way better, a little icon. Stuff like this.
Ninth:
Joystick support. Mainly those, which have been made for flight-sims. ForceFeedback anyone?
Tenth:
When game is in pause/inactive mode, CPU should be freed, game should stop calculations.
I got more, but I don't remember right now.