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Human frailties in AI?

Posted: Sun Jan 17, 2010 1:15 am
by Poro
So I was entering an area dense with asteroids (dense enough that there was simply a solid mass of grey/white on my scanner) and it was clear that if an enemy was within there - I would not be able to see them. The whiteness of the asteroid mass on my scanner was easily sufficient to hide the yellow of a powered ship, and if I tried to zoom in, it naturally disappeared off the side of my scanner. Waiting to get closer (so that the asteroid pack could be zoomed in on) would simply make an ambush inevitable.

I was wondering if the AI could be made, in some distant future release, to also be susceptible to the same human unkowns that we experience? Does it already? If the player is surrounded by a sufficient number of asteroids at a sufficiently close distance, is there a chance that we could 'hide' from enemies there (adding to the value of asteroids within the game) as a means of escape, ambush, or anything else the player thinks of?

Obviously if the enemies get close enough then the fact that they would be zooming in on their scanner would mean that hiding is no longer possible, leading players to try and judge when to launch a potential ambush before the AI detects the player (perhaps the AI would have a heightened sense of when to escape, like they do now when you pound them with military lasers?). Acquiring a missile or weapons lock on the enemy would also alert them to your prescence (red showing up against white). This could make for some interesting missions from OXP authors ;)

Any other player-foibles that people would like to see within the AI, that you think might add interest to the gameplay?

Posted: Sun Jan 17, 2010 8:50 am
by Thargoid
In that scenario you're probably more likely to get the classic movie baddie-wingman. Always know where you are, but have a tendency to just fly smack into an asteroid or similar and go kaboom.