ovvldc wrote:they change little but makes the place a little more interesting without affecting performance on low-end machines.
Yeah it's a good idea, I have a low end machine, but I don't agree about some of your choices!
I much prefer
Pods.oxp, as this does everything that cargo & wrecks does, plus more features such as bulk containers containing up to 10 tons of goods, not to mention compatibility with the excellent UPS Courier oxp.
Why would you want a ghostly ship floating around, you can't do anything with it? It doesn't really enhance your game! I think it just wastes your low-end machine's clock cycles, that you would be better off using on other oxps.
Well I agree with this one. It's useful for cargo and passenger missions, helping you to arrive on time.
I don't agree with this one at all. If you install the fuel tank.oxp, then you wouldn't need to get stuck in witch-space without fuel at all. Plus the fact you hardly ever get stuck there at all. I've only been once, and that was because I deliberately mis-jumped!
I've not tried this one at all, but like the flying dutchman.oxp, what is the point? Also, according to its
wiki page "
To get the full fun play in fullshader mode, reduced details off". Doesn't sound like its suitable for a low-end machine to me!
I would suggest the following oxps instead:
*
Missiles and Bombs
Adds some nice weapons without taking up too many clock cycles etc. Good for a new player, as no skill is required to make a kill with these!
*
UPS Courier
Adds some simple missions occasionally, and also interacts with Pods as mentioned above.
*
Ore Processor
An excellent piece of equipment, to make some fast profits without much danger for a new player.
*
Planetfall
Another excellent oxp, giving the new player somewhere different to go to other than the station. Excellent expansion options including the very lightweight Taxi missions.