Transitions; Docking/Undocking versus Witchspace
Posted: Fri Jan 08, 2010 8:51 pm
Not a big deal... maybe for inclusion "at some point", or for 1.74 if the developers find it agreeable and and something acceptable "can be whipped out"... a minor cosmetic thing.
The transition(visual) for docking, undocking and going into witchspace is identical. I'd like to suggest that they be unique. If people are in agreement, maybe specific suggestions can be posted in the thread.
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SIMPLE suggestion:
Witchpace transition: leave it as it is (unless it is improved for flashier effects, possibly "cloudy/sparkly")
Docking/Undocking: the transition is depicted as an animation; travelling through a tunnel with metallic walls... maybe a few flashing/nonflashing lights... perhaps warning/info signs on the walls. A step further, Docking and Undocking are individually unique; signs: DO NOT EXIT SHIP UNTIL BERTHED / DANGER - SPACEBOUND -DO NOT EXIT SHIP. Unique sound; something maybe mechanical. Pneumatic tube sounds, railway sounds, cogs/chains/robotic arms, elevator/lift sounds. The animations shouldn't be TOO LONG, people would just get impatient. Maybe to keep it short, JUST a short journey through a metallic tunnel with a unique sound.
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The transition(visual) for docking, undocking and going into witchspace is identical. I'd like to suggest that they be unique. If people are in agreement, maybe specific suggestions can be posted in the thread.
=====
SIMPLE suggestion:
Witchpace transition: leave it as it is (unless it is improved for flashier effects, possibly "cloudy/sparkly")
Docking/Undocking: the transition is depicted as an animation; travelling through a tunnel with metallic walls... maybe a few flashing/nonflashing lights... perhaps warning/info signs on the walls. A step further, Docking and Undocking are individually unique; signs: DO NOT EXIT SHIP UNTIL BERTHED / DANGER - SPACEBOUND -DO NOT EXIT SHIP. Unique sound; something maybe mechanical. Pneumatic tube sounds, railway sounds, cogs/chains/robotic arms, elevator/lift sounds. The animations shouldn't be TOO LONG, people would just get impatient. Maybe to keep it short, JUST a short journey through a metallic tunnel with a unique sound.
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