Maximum number of subentities
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- ClymAngus
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Maximum number of subentities
quick question, probably asked it before;
a) What is ther maximum number of sub entities a ship can have?
b) does this change from version to version of oolite?
I have a couple of things on the wings drawing board and the answer will effect the design.
a) What is ther maximum number of sub entities a ship can have?
b) does this change from version to version of oolite?
I have a couple of things on the wings drawing board and the answer will effect the design.
No theoretical limit afaik, but I wouldn't want to try with more than 60 or so...
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- CommonSenseOTB
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Re: Maximum number of subentities
If there is a maximum of 2047 entities, what is the maximum number of subentities?
Specifically as well, would it be possible to have a player ship with rather simple subentities but lots of them, say from 50 to as much as 1000 while having the npc's ships with say 50 or less each, again with each subentity not having a crazy number of vertices?
What are the current limits in the latest version of oolite? Are there any inherent problems to the example above and if so what workarounds or solutions are available or advisable?
Specifically as well, would it be possible to have a player ship with rather simple subentities but lots of them, say from 50 to as much as 1000 while having the npc's ships with say 50 or less each, again with each subentity not having a crazy number of vertices?
What are the current limits in the latest version of oolite? Are there any inherent problems to the example above and if so what workarounds or solutions are available or advisable?
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
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- CommonSenseOTB
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Re: Maximum number of subentities
Does anyone have any thoughts on this?CommonSenseOTB wrote:If there is a maximum of 2047 entities, what is the maximum number of subentities?
Specifically as well, would it be possible to have a player ship with rather simple subentities but lots of them, say from 50 to as much as 1000 while having the npc's ships with say 50 or less each, again with each subentity not having a crazy number of vertices?
What are the current limits in the latest version of oolite? Are there any inherent problems to the example above and if so what workarounds or solutions are available or advisable?
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
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- Smivs
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Re: Maximum number of subentities
Does the maximum number include subentities?
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- CommonSenseOTB
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Re: Maximum number of subentities
I get the maximum number of entities from a recent post by Eric Walch. 2047. That's a good question Smivs.Smivs wrote:Does the maximum number include subentities?
The post:
https://bb.oolite.space/viewtopic.php?f= ... 83#p153965
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- Eric Walch
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Re: Maximum number of subentities
No, only the explicit main entities have a limit. Those entities are kept in a special array for keeping track of their 3D whereabouts in the system. In oolite 1.65 that limit was about 500 and is currently 2047. For subentities there is no limit counter although every subentity needs updating and will further slowdown your computer.Smivs wrote:Does the maximum number include subentities?
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Smivs
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Re: Maximum number of subentities
Thanks, Eric. That's interesting.
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- CommonSenseOTB
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Re: Maximum number of subentities
Thankyou Eric, that's good to hear!
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