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Morrigan OXP

Posted: Tue Dec 01, 2009 12:02 pm
by Sendraks
Does anyone else have any problems with this OXP. It is a lovely looking ship, but whenever it spawns as an NPC in game, it just hangs there in space doing nothing. It will move if another ship gets close, but only in a ponderous "ok I'll slowly get out of the way" fashion, before resuming its sedentary state.

I can't see why it should do this from the config plist and was wondering if there was a simple bit of editing I could do to correct this.

Re: Morrigan OXP

Posted: Tue Dec 01, 2009 12:16 pm
by Eric Walch
Sendraks wrote:
Does anyone else have any problems with this OXP. It is a lovely looking ship, but whenever it spawns as an NPC in game, it just hangs there in space doing nothing. ....I can't see why it should do this from the config plist and was wondering if there was a simple bit of editing I could do to correct this.
search for:

Code: Select all

		<key>name</key>
		<string>Morrigan</string>
		<key>roles</key>
		<string>hunter trader morrigan</string>
		<key>thrust</key>
		<key>weapon_position_forward</key>
		<string>0.0 3.47 43.09</string>
		<real>30</real>
		<key>weapon_energy</key>
		<real>30</real>
and change into:

Code: Select all

		<key>name</key>
		<string>Morrigan</string>
		<key>roles</key>
		<string>hunter trader morrigan</string>
		<key>thrust</key>
		<real>30</real>
		<key>weapon_position_forward</key>
		<string>0.0 3.47 43.09</string>
		<key>weapon_energy</key>
		<real>30</real>
The line nr 61 that defines the thrust is missing a value. That line with its value was misplaced, a few lines lower. Probably because the weapon position was pasted in between.

Posted: Tue Dec 01, 2009 12:37 pm
by Sendraks
Thank you! Will change that when I get home and hopefully will fix the problem.

Posted: Tue Dec 01, 2009 12:42 pm
by Eric Walch
Sendraks wrote:
Thank you! Will change that when I get home and hopefully will fix the problem.
I just uploaded the corrected version as v1.0.1 and changed all 3 wiki links to that file.

Posted: Tue Dec 01, 2009 1:16 pm
by Sendraks
Cheers!

*edit*

Worked just fine.

Posted: Sat Dec 05, 2009 5:42 pm
by Sendraks
I've also noticed that there is an error in the script for the Morrigan player ship. The line to assign the pivot gun to the player ship is missing, so at present it only appears on NPCs which spawn, not the player vessel. However, this is easily fixed.