Esusale... solved in 1.74.2

General discussion for players of Oolite.

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Kaks
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Post by Kaks »

Yep, and with 0 fuel usage too! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by Cody »

Great, thank you Kaks... I like zero distance systems, for several reasons.
I’ll download trunk tonight and have a look, as I’m currently docked at Divees.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Post by Cody »

Just had a look at Tezabi/Divees using 1.74.0.3323 (1.74 looks really good, btw).
Kaks, did you mean that this was fixed, or was being fixed? Or is fixed in a later version than 3323?
Because it’s still mixed-up.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Kaks
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Post by Kaks »

Hmm, I thought I had fixed it! :)

In which way is it broken?

I seem to be able to jump to the different planets...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by Cody »

At Divees I target Tezabi and as long as I don’t hit F5, I can jump to Tezabi. If I switch to F5 my target becomes Divees. As soon as I’m in Tezabi system, the F5 screen states Divees. I get confused trying to explain this.
Last edited by Cody on Sat May 15, 2010 10:00 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Kaks
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Post by Kaks »

Ok, the jumping itself works, but then the map doesn't quite understand which system we're actually in. Fair enough! I'll do some more tweaking of code in that general direction, hopefully that'll be enough to convince that dumb map that we are where we are, and we aren't were we aren't of course! (Ah, tautology! :D)
Last edited by Kaks on Sat May 15, 2010 11:40 am, edited 1 time in total.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by Cody »

It's the F5 screen that gets confused. Thanks Kaks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Cody
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Post by Cody »

Same problem with #55 Zaenza (237,33) and #128 Lazaso (237,33), also in G5.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Kaks
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Post by Kaks »

As of revision 3422 (10 minutes ago) I think all the twin systems started to behave properly. Do let me know if there are still any problems when you get the next nightly build! ;)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by Cody »

Thanks Kaks, I'll be taking trunk out for a spin tomorrow.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Cody
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Post by Cody »

I took 1.74.0.3424 for a spin and checked out Divees/Tezabi, Zaenza/Lazaso and Esusale/Cecees.
All now work as they should. Selection in the short range chart is now much easier as well.

Many thanks, Kaks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Kaks
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Post by Kaks »

Yay! And all in a day wee few month's work too... :D
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by Cody »

… and so back to Esusale/Cecees again (the second 'eight' of my grand tour nearly done). All is as it should be… you can jump between the two, and all screens display correctly. Selection in the short range chart is easy. The long range chart appears to still be confused though… type in Esusale as the long range destination, and Oolite thinks that it should be Cecees. Switch to the short range chart, then back again, and it displays Cecees as the long range destination. Sorry Kaks, but this wasn’t apparent in previous testing with what was then trunk, and this is the first zero distance double I've been to recently.

Image Image

1.74.1

('stuff of legends', indeed! More like leg-ends of stuff.)
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Kaks
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Post by Kaks »

Oh dear, it appears you found a bit I didn't see when testing. The next trunk build should have that last niggle fixed for good... one hopes! :)

(Myths, feet, so easy to mix the two! :D)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by Cody »

Kaks wrote:
The next trunk build should have that last niggle fixed for good... one hopes!
Oh good... a reason to download trunk and have a 'look'.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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