Wormhole scanner?
Posted: Tue Nov 17, 2009 3:28 pm
I seem to have acquired a wormhole scanner, but have no idea how it works or what to do with it.
There's nothing on the Wiki.
Anyone?
There's nothing on the Wiki.
Anyone?
For information and discussion about Oolite.
https://bb.oolite.space/
Target? I've tried pressing both T and R. Wormhole dead ahead in my sights.Cmdr James wrote:You target a wormhole, and it tells you where it leads.
Code: Select all
[log.header]: Opening log for Oolite version 1.73.2 (x86-32 test release) under Mac OS X Version 10.6.2 (Build 10C540) at 2009-11-17 17:55:40 +0000.
Machine type: iMac5,1, 3072 MiB memory, 2 x x86 (Core 2/Merom) @ 2000 MHz.
Oolite Options:
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[rendering.opengl.version]: OpenGL renderer version: 2.0.0 ("2.0 ATI-1.6.6")
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon X1600 OpenGL Engine
[rendering.opengl.extensions]: OpenGL extensions (105):
GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_half_float_vertex GL_ARB_texture_rg GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
[searchPaths.dumpAll]: ---> OXP search paths:
(
"/Applications/Oolite/Oolite.app/Contents/Resources",
"/Applications/Oolite/AddOns",
"/Users/Ben/.Oolite/AddOns",
"/Users/Ben/Library/Application Support/Oolite/AddOns",
"/Applications/Oolite/AddOns/AAACrooks.oxp",
"/Applications/Oolite/AddOns/aphidv2.oxp",
"/Applications/Oolite/AddOns/asps.oxp",
"/Applications/Oolite/AddOns/asps.oxp/asps.oxp",
"/Applications/Oolite/AddOns/AsteroidStorm.oxp",
"/Applications/Oolite/AddOns/behemoth 2.5.1.oxp",
"/Applications/Oolite/AddOns/black_baron.oxp",
"/Applications/Oolite/AddOns/Cargo_wrecks_teaser.oxp",
"/Applications/Oolite/AddOns/Commies.oxp",
"/Applications/Oolite/AddOns/deposed.oxp",
"/Applications/Oolite/AddOns/Dredger.oxp",
"/Applications/Oolite/AddOns/dwcobra3.oxp",
"/Applications/Oolite/AddOns/Executive Spaceways v2.2.oxp",
"/Applications/Oolite/AddOns/globestations.oxp",
"/Applications/Oolite/AddOns/Hotrods.oxp",
"/Applications/Oolite/AddOns/illicit_unlock_FIX1.56.oxp",
"/Applications/Oolite/AddOns/impcourier2.oxp",
"/Applications/Oolite/AddOns/ionics-1.2.1.oxp",
"/Applications/Oolite/AddOns/ixianships.oxp",
"/Applications/Oolite/AddOns/longway.oxp",
"/Applications/Oolite/AddOns/marett_vol1.oxp",
"/Applications/Oolite/AddOns/neocaduceus.oxp",
"/Applications/Oolite/AddOns/newships.oxp",
"/Applications/Oolite/AddOns/nuke.oxp",
"/Applications/Oolite/AddOns/pccv25.oxp",
"/Applications/Oolite/AddOns/Pirate_coves.oxp",
"/Applications/Oolite/AddOns/RandomHits261.oxp",
"/Applications/Oolite/AddOns/RoC.oxp",
"/Applications/Oolite/AddOns/Saleza v2.oxp",
"/Applications/Oolite/AddOns/tori.oxp",
"/Applications/Oolite/AddOns/wolfMkII.oxp",
"/Applications/Oolite/AddOns/x-ships.oxp",
"/Applications/Oolite/AddOns/Zzzz_Realistic_Shipyards_V3.02b.oxp"
)
[dataCache.upToDate]: Data cache is up to date.
[plist.parse.foundation.failed]: Failed to parse /Applications/Oolite/AddOns/Cargo_wrecks_teaser.oxp/Config/script.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
Encountered unexpected character > on line 12
[plist.homebrew.success]: Successfully interpreted property list... for now.
[script.unpermittedMethod]: ***** SCRIPT ERROR: in Cargo_test, method 'AddShips:' not allowed. In a future version of Oolite, this method will be removed from the handler. If you believe the handler should allow this method, please report it to [email protected].
[script.javaScript.exception.unterminatedString]: ***** JavaScript exception (<unidentified script>): SyntaxError: unterminated string literal
[script.javaScript.exception.unterminatedString]: /Applications/Oolite/AddOns/neocaduceus.oxp/Config/script.js, line 5: this.version = "0.3;
[script.javaScript.load.failed]: ***** Error loading JavaScript script /Applications/Oolite/AddOns/neocaduceus.oxp/Config/script.js -- compilation failed
[script.load.world.listAll]: Loaded 47 world scripts: "asteroids_add_the_rocks", "asteroids_brief", "asteroids_check_if_player_runs_away", "asteroids_give_coward_brief", "asteroids_give_tried_and_succeeded_brief", "asteroids_give_tried_but_failed_brief", "asteroids_player_docked_in_storm", "asteroids_remove_station_if_destroyed", "asteroids_reset_toldoff", "behemoth" 2.5.1, "blackbaron", "Cargo_test", "clipperschedule", "communist_population", "deposed", "dredger_appearance", "ExecutiveFlightSchedule", "frog_show", "hatchling_show", "ionics_v_rlf", "long_way_round", "missionaries", "oolite-cloaking-device" 1.73.2, "oolite-constrictor-hunt" 1.73.2, "oolite-nova" 1.73.2, "oolite-thargoid-plans" 1.73.2, "oolite-trumbles" 1.73.2, "Put_Pirate_Coves_where_the_pirates_are", "Random_Hits", "SalezaPatrol", "SIRFYardStation0", "SIRFYardStation1", "SIRFYardStation10", "SIRFYardStation11", "SIRFYardStation12", "SIRFYardStation13", "SIRFYardStation14", "SIRFYardStation2", "SIRFYardStation3", "SIRFYardStation4", "SIRFYardStation5", "SIRFYardStation6", "SIRFYardStation7", "SIRFYardStation8", "SIRFYardStation9", "supercobra_placement", "TigersTurf" 0.52c
[shipEntity.setupEscorts.escortShipCircularReference]: ----- WARNING: Ship <ShipEntity 0x11c3ea00>{"Falcon-E" ID: 136 position: (-355744, -162378, 573630) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[ship.escortSetup.wtf]: Pending escort count for <StationEntity 0x1326800>{"NavyCondor" "NavyCondor" ID: 163 position: (3718.89, 837.881, 106924) scanClass: CLASS_NEUTRAL status: STATUS_ACTIVE} is 6, expected 0. This is an internal error, please report it.
[ship.subentity.sanityCheck.failed.details]: Attempt to set subentity taking damage of <StationEntity 0x1065800>{"Coriolis Station"} to <ShipEntity 0x1d096c00>{"Wolf Laser Mount" ID: 0 position: (-17.25, 0, 53.73) scanClass: CLASS_NOT_SET status: STATUS_INACTIVE}, which is not a subentity.
Closing log at 2009-11-17 18:01:02 +0000.
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[plist.parse.foundation.failed]: Failed to parse /Applications/Oolite/AddOns/Cargo_wrecks_teaser.oxp/Config/script.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
Encountered unexpected character > on line 12
[plist.homebrew.success]: Successfully interpreted property list... for now.
[script.unpermittedMethod]: ***** SCRIPT ERROR: in Cargo_test, method 'AddShips:' not allowed. In a future version of Oolite, this method will be removed from the handler. If you believe the handler should allow this method, please report it to [email protected].
I just upgraded to 1.73.4 a week ago - excellent, excellent.another_commander wrote:...at this moment, you are running Oolite without Wormhole Scanner, Docking Clearance and Target Incoming Missile capabilities.
For Docking Clearance, you can find information on the wiki. Link is here: http://wiki.alioth.net/index.php/Oolite ... ion_Manuallfnfan wrote:I just upgraded to 1.73.4 a week ago - excellent, excellent.
But what are 'docking clearance' and 'Target Incoming Missile' capabilities that a_c refers to? I searched the wiki and the forum for clues, but came up with nowt.
Up to 5000 Creds seems a bit steep, particularly if you are a Fugitive.another_commander wrote:For Docking Clearance, you can find information on the wiki. Link is here: http://wiki.alioth.net/index.php/Oolite ... ion_Manual
Look under Docking Clearance Protocol. It's all explained there.
Another Commander, for your information:another_commander wrote:For Docking Clearance, you can find information on the wiki. Link is here: http://wiki.alioth.net/index.php/Oolite ... ion_Manual
Look under Docking Clearance Protocol. It's all explained there.