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Gates OXP

Posted: Fri Nov 13, 2009 6:08 pm
by Thargoid
As we've had enough negativity around here of late, I thought it time for something a bit more positive, or at least for a quick escape.

So as seen in brief preview elsewhere, allow me to introduce Gates OXP. This adds pairs of in-system jump gates to suitable tech (8+) and Govt (Commie or better) systems. For a small fee of 250Cr, you can jump instantly from the locality of the main station to/from the witchpoint area.

Three different gate versions can be encountered, including the (rare) captured and reprogrammed alien gate that people seemed to like. (If you want to see it more, just re-jig the role weightings in the shipdata.plist).

One point of caution is that it currently may not work on all versions of trunk 1.74. On my old build under WinXP it gives a script error, but it works for other people. Oh and as with the Fuel Stations, it doesn't like unmodified Caddies and other ships using sub-ents with quaternion 0 0 0 0 - they explode).

- = = Download Gates OXP here = = -

PS Basic license is share-alike, but with a few restrictions I'm afraid. This is going to be my generic license from now on for all my OXPs where it can be applied.

Posted: Fri Nov 13, 2009 6:32 pm
by pagroove
Gr8 Downloading here... 8)

Posted: Fri Nov 13, 2009 6:56 pm
by Tivva
Sounds fine to me T
d/l will let you know how it goes
Tivva

Posted: Fri Nov 13, 2009 7:22 pm
by Thargoid
For reference, the 1.74 "issue" relates to this discussion and associated bug.

The work-around is quite simple, but I don't want to put it in yet as officially the OXP isn't designed for 1.74 (yet), and my policy is to do OXPs for the current (and where possible previous) test releases, and not to try and hit the moving target known as trunk.

Posted: Sat Nov 14, 2009 2:24 am
by Chrisfs
Sounds neat. If they are far enough apart, the time saving potential for passenger servcie could be immense. :)

Posted: Sat Nov 14, 2009 7:27 am
by Chrisfs
Ok, it's different than I expected. I thought it was a gate to from one system to another that is considerably more than 7yr away in one jump. It's from witchpoint to station.

Chrisfs wrote:
Sounds neat. If they are far enough apart, the time saving potential for passenger servcie could be immense. :)

Posted: Sat Nov 14, 2009 7:49 am
by Killer Wolf
uh yeah, he kinda said that in his post :-/

Posted: Sat Nov 14, 2009 8:20 am
by Thargoid
Chrisfs wrote:
Ok, it's different than I expected. I thought it was a gate to from one system to another that is considerably more than 7yr away in one jump. It's from witchpoint to station.
Like the man says, look at my first post:
Thargoid wrote:
This adds pairs of in-system jump gates to suitable tech (8+) and Govt (Commie or better) systems. For a small fee of 250Cr, you can jump instantly from the locality of the main station to/from the witchpoint area.
What you were expecting isn't actually possible, as you can't (yet) move the player between systems. And certainly not more than 7 ly, that is a definite no-no for game-breaking (or not) purposes.

Posted: Sat Nov 14, 2009 9:01 am
by drew
Not sure if I like the idea of downloading a 'Gates' OXP onto my ubuntu box... :lol:

Cheers,

Drew.

Posted: Sat Nov 14, 2009 9:06 am
by Cmd. Cheyd
@Drew-
As a former employee of "The Evil Empire", let me just say...
Come to the dark side... We have cookies! :P


(Yes, I know I"m stealing that, but it's too good not to)

Posted: Sat Nov 14, 2009 9:13 am
by Thargoid
drew wrote:
Not sure if I like the idea of downloading a 'Gates' OXP onto my ubuntu box... :lol:

Cheers,

Drew.
Aww come on, I've been resisting making that joke for days now ;)

Posted: Sat Nov 14, 2009 10:16 am
by CheeseRedux
Thargoid wrote:
drew wrote:
Not sure if I like the idea of downloading a 'Gates' OXP onto my ubuntu box... :lol:

Cheers,

Drew.
Aww come on, I've been resisting making that joke for days now ;)
Strangely enough, while poking around inside the files, I seem to be unable to locate the "Bill" model. :wink:

Posted: Sat Nov 14, 2009 11:29 am
by Eric Walch
CheeseRedux wrote:
Thargoid wrote:
drew wrote:
Not sure if I like the idea of downloading a 'Gates' OXP onto my ubuntu box... :lol:

Cheers,

Drew.
Aww come on, I've been resisting making that joke for days now ;)
Strangely enough, while poking around inside the files, I seem to be unable to locate the "Bill" model. :wink:
Its hidden here:
function gates_outBoundNPCs(entity) {return entity.isShip && entity.AI == "exitingTraderAI.plist" && entity.AIState == "HEAD_AWAY_FROM_PLANET" && entity.escorts.length == 0};

Posted: Sat Nov 14, 2009 11:59 am
by Thargoid
Oi, stop revealing the embedded secret alien codes!! ;)

Posted: Sat Nov 14, 2009 3:49 pm
by Tivva
Spider variant
Image