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Nuit Space station
Posted: Wed Nov 11, 2009 9:24 pm
by Killer Wolf
This was the station i was gonna bin, but had a change of heart. Re-centred, retextured and now shaderised, here she is :
www.purgatori.net/Nuit.htm
that was supposed to be a cool hyperlink using the word "here" and it didn't work
Currently, the OXP is simply a station and a simple script to produce one when you launch; as i said it was a fairly left-hanging project. Therefore, if anyone wants to claim her, giz a buzz and i can mebbes amend the official sales brochure thingy.
Huge thanks and gratitude to Griff for helping me out w/ shadery things for this and my upcoming ship ~ I hope the end result is somewhat worth all the time and effort you gave me.
Posted: Wed Nov 11, 2009 10:02 pm
by pagroove
Very very cool. Congrats on the release
EDIT Just tested it. Way Cool. Only one point of criticism is that the blue is a bit flat. Maybe you could add some hull plating. But I like the rotating parts and the domes and other very cool details like the docking bay.
Posted: Thu Nov 12, 2009 12:03 am
by Kaks
I really need to figure out this shaderifying thing.. it does look good!
Posted: Sat Nov 14, 2009 1:32 pm
by Sendraks
Awesome. I look forward to seeing this in game.
Posted: Sat Nov 14, 2009 2:46 pm
by Rxke
Wow, man !
Huuuuge!
Posted: Mon Nov 16, 2009 2:15 pm
by ClymAngus
Man! I want to give that a photoshop overhaul, but no time! Arg!
Posted: Mon Nov 23, 2009 10:41 pm
by Cows
I can't seem to get close to the docking slit. I blow up when I'm close to it, but not touching, or near touching, it.
Posted: Tue Nov 24, 2009 8:51 am
by Killer Wolf
what are you flying? the rings make a level approach critical but anything that can fit in a normal dock should be able to dock.
Posted: Tue Nov 24, 2009 3:03 pm
by Cows
Cobra Mk III
Posted: Wed Nov 25, 2009 8:28 am
by Killer Wolf
:-\
i have no idea, other than to insult your docking abilities
j/k. seriously, i dunno. i've docked fine and i've got screen grabs of a Rapier docking and leaving, unless there's something odd about the collision box of the MKIII that's actually catching on the top ring, i don't know what it could be.
edit :
did a quick test, Cobra fits no probs. gotta be your approach angle.
try keeping SLIGHTLY high and drop down at the last moment.
Posted: Wed Nov 25, 2009 5:42 pm
by Cows
It might just be my docking abilities. I've had a docking computer for way too long
I know this may sound stupid, but I just can't help but be entertained by docking, then undocking the main station and coming out to find one more Nuit. I've got about twenty all scrunched up together!
Posted: Thu Nov 26, 2009 7:58 am
by Commander McLane
That would be a bug, of course.
@ Killer Wolf: You should put a check for existing stations in your spawning script.
Posted: Thu Nov 26, 2009 8:28 am
by Killer Wolf
Lol, 20!!
yeah, like i said in my post, the station was originally binned then i decided to shaderise her, so she didn't have a plot or OXP for her specifically, hence me saying if someone wanted to adopt her they could. the script was just to get her visible if people wanted to have a quick look. she was originally supposed to be beside a Coriolis (beside as in on the other side of the planet i guess) to handle the huge ships the Cori couldn't, but ideally i think she should be spawned a ways out in the darkness to get full effect of the lights.
Posted: Sun Dec 13, 2009 5:58 am
by Captain Berf
Wow.
I have several metal plating textures that I made for the Dredger Alt Texture set. You are welcome to them.
Re: Nuit Station needs a FIX!
Posted: Sat Feb 26, 2022 6:06 am
by Switeck
Commander McLane wrote: ↑Thu Nov 26, 2009 7:58 amThat would be a bug, of course.
@ Killer Wolf: You should put a check for existing stations in your spawning script.
This still needs to be done by whoever cares to maintain this OXP/OXZ anymore.
I recommend making it available at high tech (TL 10+?) Dictatorships and all the way up to Corporate States, but not Communist systems or maybe even Confederacy Systems.
It will also need an updated market so commodities aren't all 0.