Another noob with question regarding AI behavior
Posted: Thu Nov 05, 2009 12:27 am
So now i finally caught the constrictor (i was even able to capture the pilot in his escape capsule), boosting my rating to "dangerous", i thought i took this opportunity to say "hello" to the board and "thank you" to the creator(s) of this game.
I have to say in gameplay (and graphics, obviously) it is by far the best version of elite i´ve ever played. Although i liked the newton style combat of JFFE, the ability to interact with the gameworld (pirate victims shouting for help etc) makes Oolite an even better game, overall.
I started out trading down to a Cobra Mk I, and since this ship is very slow and has only two shields i thought the combat was quite difficult as soon as more than 4 enemies showed up and no E-bomb was available. Eventually, however, i found out how to snipe enemies from a distance of up to 25 km before they even could fire their lasers at me, then switching to rear lasers to take out the next ones, and in combination with switching to an Ophidian Yacht, a ship that could outrun most other ships in the game, combat immediatly switched from "very difficult" to "ridiculously easy".
This is mainly because enemy ships dont stop running up to you even when shot at until they are nearly destroyed. It is almost always too late for them to turn away at this point. Also, they dont bother shooting back until they are very close (like within 12 km range or so).
Is there a way to improve the AI in this regard, making them do evasive maneuvers when shot at, and shooting back earlier, by either:
-adding an oxp that makes them harder
-changing some parameters in the source code?
I´d rather not add an oxp that adds uber ships to the game. I like the feeling of the original elite with its simple designs and aesthetics, and only have the following oxps installed:
Asteroid Storm, Deep Space Pirates, Sun Skimmers, Old Ships, Pirate Coves, Aegidian Special, and X-ships (love them all).
If this has been asked before, I am also grateful for a useful link in this regard!
I have to say in gameplay (and graphics, obviously) it is by far the best version of elite i´ve ever played. Although i liked the newton style combat of JFFE, the ability to interact with the gameworld (pirate victims shouting for help etc) makes Oolite an even better game, overall.
I started out trading down to a Cobra Mk I, and since this ship is very slow and has only two shields i thought the combat was quite difficult as soon as more than 4 enemies showed up and no E-bomb was available. Eventually, however, i found out how to snipe enemies from a distance of up to 25 km before they even could fire their lasers at me, then switching to rear lasers to take out the next ones, and in combination with switching to an Ophidian Yacht, a ship that could outrun most other ships in the game, combat immediatly switched from "very difficult" to "ridiculously easy".
This is mainly because enemy ships dont stop running up to you even when shot at until they are nearly destroyed. It is almost always too late for them to turn away at this point. Also, they dont bother shooting back until they are very close (like within 12 km range or so).
Is there a way to improve the AI in this regard, making them do evasive maneuvers when shot at, and shooting back earlier, by either:
-adding an oxp that makes them harder
-changing some parameters in the source code?
I´d rather not add an oxp that adds uber ships to the game. I like the feeling of the original elite with its simple designs and aesthetics, and only have the following oxps installed:
Asteroid Storm, Deep Space Pirates, Sun Skimmers, Old Ships, Pirate Coves, Aegidian Special, and X-ships (love them all).
If this has been asked before, I am also grateful for a useful link in this regard!