Flickery ship
Moderators: winston, another_commander, Getafix
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
Flickery ship
Hi, just had an odd one in 1.73.3
i'm testing my Dominatrix : i've got a script Griff gave me that gens 8 of my ships when i launch from the station, along w/ a few of his that attack the station. all has been running a-ok ever since i started testing but just now i had a very odd occurrence : i'd messed up a bit of code so the ship's sub-ent guns weren't genning up for one of the variants. i fixed it and in game they came out fine, so a couple of tests later i decided to fire on my ship to provoke an attack and make sure the guns worked. this has worked great in all other times, but for some reason, this time my ship went loopy : she began flickering in and out of existence and flew about 3km in a beeline straight into the station whereupon she blew up
i tried firing at another ship, and everything happened as it should, attacks and lasery things etc.
couldn't get a screengrab sadly, obviously there's software to record in-game footage but i don't have one :-/
i'm testing my Dominatrix : i've got a script Griff gave me that gens 8 of my ships when i launch from the station, along w/ a few of his that attack the station. all has been running a-ok ever since i started testing but just now i had a very odd occurrence : i'd messed up a bit of code so the ship's sub-ent guns weren't genning up for one of the variants. i fixed it and in game they came out fine, so a couple of tests later i decided to fire on my ship to provoke an attack and make sure the guns worked. this has worked great in all other times, but for some reason, this time my ship went loopy : she began flickering in and out of existence and flew about 3km in a beeline straight into the station whereupon she blew up
i tried firing at another ship, and everything happened as it should, attacks and lasery things etc.
couldn't get a screengrab sadly, obviously there's software to record in-game footage but i don't have one :-/
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
-
- Dangerous
- Posts: 100
- Joined: Sat Oct 10, 2009 7:19 pm
try a video capture software, there are a few around, camstudio, is free, although it outputs as AVI but there are a few converters that can convert it to other formats, worth a go
http://camstudio.org/
any video convert the base version is free
http://www.any-video-converter.com/prod ... ideo_free/
there are others, hope that helps
http://camstudio.org/
any video convert the base version is free
http://www.any-video-converter.com/prod ... ideo_free/
there are others, hope that helps
OSE SVN checkout
http://ooliteshipyardsextension.googlec ... svn/trunk/
http://ooliteshipyardsextension.googlec ... svn/trunk/
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Flickering is definitely a symptom for being cloaked, because that's exactly what the cloak does. It seems that the AI decided to flee. performFlee activates the cloak, if the ship has any, and makes it run straight away. It may also explain the crash into the station. AFAIK a ship flies straight while doing a performFlee, and probably it doesn't check for obstacles in front of it. So, as long as it still fleeing, it would crash into anything. Usually the fleeing ends when the AI receives the REACHED_SAFETY message, alternatively when it receives TARGET_LOST. However, the ship will not de-cloak until it runs out of energy. There is no AI method which de-cloaks a ship.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
It flees in the opposite direction of the attacker without checking if that is a free flight. Same for attacking. Make sure there is a station in between and there is a big change your attacker hits that station.Commander McLane wrote:AFAIK a ship flies straight while doing a performFlee, and probably it doesn't check for obstacles in front of it. So, as long as it still fleeing, it would crash into anything.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Yes, that's what the cloak does.
If a cloaked ship would vanish altogether, how would you ever have been able to kill the cloaked Asp and get your own cloaking device in the first place? (Or haven't you yet? In that case, hurry to Gal 5! )
And if you've got a cloaking device, switch it on, and go to external views, you'll see that your own ship flickers in exactly the same way.
If a cloaked ship would vanish altogether, how would you ever have been able to kill the cloaked Asp and get your own cloaking device in the first place? (Or haven't you yet? In that case, hurry to Gal 5! )
And if you've got a cloaking device, switch it on, and go to external views, you'll see that your own ship flickers in exactly the same way.
- Killer Wolf
- ---- E L I T E ----
- Posts: 2278
- Joined: Tue Jan 02, 2007 12:38 pm
not done the mission in Oolite. IIRC, in Elite, the ship vanished completely. you'd play chicken and it would vanish for maybe 20 secs or such like, and you'd be tensely waiting for it to reappear on your scope, to turn quick and hit it before it vanished again ~ it seemed to have a set cycle of 20 secs there, 20 secs cloaked or some such thing. hence me thinking it was the same behaviour here. the player obviously could remain totally cloaked only as long as your power held out.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
If you get the Cloaking Dervice, KW, be careful not to get it damaged.
See this thread:
https://bb.oolite.space/viewtopic.php?t= ... 62230b3aa2
See this thread:
https://bb.oolite.space/viewtopic.php?t= ... 62230b3aa2
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!