countdown to hyperspace

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Zbond-Zbond
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countdown to hyperspace

Post by Zbond-Zbond »

During the Nova mission I lost the use of a convenient route in Galaxy 4.

To remedy this I have tried to create an Add On restoring the route. So far I've managed to position an object at some distance from the volatile star, but am having difficulty locating any sort of station in the vicinity (of the new object).

If I position the new object at some other star - which is not exploding - the station will appear (with its beacon on the compass).

While pondering likely solutions there is a fair bit of flying around between systems taking place, of course, and I've noticed that the countdown is only 10 seconds instead of the usual 15.

Is there any reason for this?

Other ships - in all other saved games - still count down 15 seconds. Only the one I'm zooming back and forth in at the Nova counts down 10.
another_commander
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Post by another_commander »

The particular ship you are using in that case has the key hyperspace_motor_spin_time set to 10 in its shipdata.plist. It's apparently deliberately set like this by the ship's creator.
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Commander McLane
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Post by Commander McLane »

The obvious reason would be that your ship has the definition:

<key>hyperspace_motor_spin_time</key>
<integer>10</integer>

in its shipdata.plist, wouldn't it? 8)
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Zbond-Zbond
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Post by Zbond-Zbond »

oh yes, so it does!

I'd read that (linked) page, but never noticed the <key> possibility there; hadn't been looking for anything like that though..

:idea:

cheers
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