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Whichspace?

Posted: Tue Oct 13, 2009 8:15 am
by virgopunk
Hi all,
just a quick question regarding the transition screen seen when using witchspace; how come nobody has ever decided to design something a little more realistic than the current magenta/cyan concentric circles? Is it hard-wired and difficult to change?

It's the only bit that feels a little 8 bit :wink: Would it be difficult to give it a kind of Star Wars hyperspace effect, like stretching stars?

Sorry if this has been discussed previously.

Posted: Tue Oct 13, 2009 8:51 am
by drew
Likewise the docking tunnel.

"A bit naff" is my review, given the increasing graphical gorgeousness that Oolite is becoming.

Cheers,

Drew.

Posted: Tue Oct 13, 2009 9:04 am
by pmw57
The first order of the day would be to work out some way to differentiate them, so that entering and exiting a system would be capable of having a different effect than entering and exiting a station.

Posted: Tue Oct 13, 2009 9:09 am
by another_commander
Anyone up for a new ring.dat model? Let's see what you guys can come up with.

Posted: Tue Oct 13, 2009 9:19 am
by phonebook
what would realsim be for travelling into a wormhole?

Posted: Tue Oct 13, 2009 9:30 am
by drew
what would realsim be for travelling into a wormhole?
Take your pic... :)

2001

Image

Star Wars

Image

Contact

Image

Star Trek

Image

Cheers,

Drew.

Posted: Tue Oct 13, 2009 9:32 am
by Screet
pmw57 wrote:
The first order of the day would be to work out some way to differentiate them, so that entering and exiting a system would be capable of having a different effect than entering and exiting a station.
You know that in both conditions, the player does not see what happens (docking or witchspace travel) but the results of being put to sleep by the ships system?

Screet

Posted: Tue Oct 13, 2009 9:35 am
by phonebook
hardly realistic tho is it!

Posted: Tue Oct 13, 2009 9:38 am
by Screet
phonebook wrote:
hardly realistic tho is it!
Yes. It would better play a random part from a random movie on the users disk in order to make it look like dreaming ;) I'm quite happy though that I do neither have to sit for the whole time the DC would require to dock nor the many hours of witchspace travel there and watch some realistic view ;)

EDIT: something like the B5 effect for entry/exit could be nice though.

Screet

Posted: Tue Oct 13, 2009 9:50 am
by Sendraks
Screet wrote:
Yes. It would better play a random part from a random movie on the users disk in order to make it look like dreaming ;)
So for the average bloke, just mash together a series of surreal and slightly graphic images.

Some of the hyperspace journies are quite long. What do you do if you need to get up and pee?
Screet wrote:
EDIT: something like the B5 effect for entry/exit could be nice though.
Oh yes indeedy.

I don't have a problem with the tunnel itself, but there could be more of an entry and exit effect around the ship before the tunnel appears.

Posted: Tue Oct 13, 2009 10:10 am
by Screet
Sendraks wrote:
Screet wrote:
EDIT: something like the B5 effect for entry/exit could be nice though.
Oh yes indeedy.
Have you ever tried the game? It's also free...and it's graphics are much better than that what the original series provides on DVD! Sadly, there were a few problems with me and the game, we just do not fit together. Highly impressive graphics, though!

Screet

Posted: Tue Oct 13, 2009 11:22 am
by drew
I think the 'dream' sequence makes sense for the witchspace sequence, though aesthetically I'd prefer a 'hyperspace' or similar effect, even if it is speeded up.

The docking I disagree with. If Oolite was real, the length of time between entering the station portal and coming to reside in the dock would be fairly short (minutes tops, if not seconds). This would be a hugely automated mechanism bringing ships in and out very fast to support a ship arriving and departing perhaps twice a minute.

I'd expect to be 'awake' during this, and see the inside of the station (to a limited degree) as my ship was moored.

Apologies in advance for the swear words, but FE2 and FFE managed this very effectively IMHO. Showing your ship being rotated and lowered to a secondary deck when docking.

I think the 'rings' let the side down rather a lot, particularly with the docking sequence.

my £0.02

Cheers,

Drew.

Posted: Tue Oct 13, 2009 11:38 am
by Cody
As long as it stays "first person" and doesn't cut to a silly vid sequence, with "third person" view, I don't mind.
But it could be made to look better, I agree.

..

Posted: Tue Oct 13, 2009 11:48 am
by Lestradae
A_C, would it be very difficult to allow alternate versions of the hyperjump and docking rings each to be oxp'ed?

(Already dreading the answer)

L

Posted: Tue Oct 13, 2009 11:50 am
by phonebook
i like the rings, they are functional and quick

dont like the idea of a third person view at all