Page 1 of 3
How does your Ooniverse look?
Posted: Sat Oct 10, 2009 1:58 pm
by pagroove
Everyone has his/hers own Ooniverse. This discussion is out of curiosity to just see what people do consider 'realistic' in their Ooniverse. This open discussion does not serve the purpose to provoke changes. It's just to see what sort of opinions everyone has about game balance and realism Please keep it constructive and try not to attack another on their opinion.
To make it easier I made categories where you can answer with Y/N. You are allowed to clarify your opinion.
I will explain first what for is allowed in
my Ooniverse. This set of choices I made reflect also my current install.
Remember this is just to see what opinions everyone has. So it's no poll. Just an open discussion.
Basic Gameplay
-------------------
Strict play Y/N: No
Shaders: Y/N Yes
Advanced Gameplay (missions)
--------------------------------------
Add on missions Y/N: Yes*
*Missions should be in line with the Selezen time line
Add on career choices (Random Hits, UPS, Taxi etc..) Y/N: Yes
Flavor:
--------
System modifications like Dictatorships/Commies/Anarchies/Feudals/Navy/FTZ Y/N: Yes
Systemobjects like Con stores/Fuel stations/Rock Hermits/ Other main stations Y/N:Yes
Scenery
Sysredux, Famous Planets Y/N: Yes
Equipment
Extra functionality Y/N: Yes
Extra weapons balanced Y/N: yes
Extra weapons unbalanced (superweapons etc) Y/N: no
Extra weapons experimental Y/N: Yes* (
but I remove them when they are unbalanced
Huds
Altered huds: Y/N: Yes
Ships
Basic ships (do you want to keep them) Y/N: Yes
Advanced models of basic ships (x-ships) Y/N: Yes
Griffs' models (eyecandy ships so system dependant): Y/N: Yes
Neolite ships * Y/N: Yes (
* I have them installed but I still would like to see that they do not overwrite the standard ships)
Big cruisers (non-battle transports> Transports, Orisis, Aurora, Anaconda spaceways, Strelka liners) Y/N: Yes
Utility ships (GRS etc) Y/N/: Yes
Battle Cruisers: Y/N: Yes (but only balanced ones)
Super player ships: Y/N: Y (only if countered by game balance but none installed atm)
Ships with turrets: Y/N: Y (only if balanced by another factor)
Other Universe ships (Star Trek, Star Wars, Babylon 5 etc): Y/N: No
Other Objects (space Monsters etc): Y/N/: Y (only if a good story is made up how they come into the Ooniverse)
Meta OXP's (Y/N): Yes : But only if they are coherent packages. and if they are configurable.
Sound packages Y/N/: Yes, but not installed atm.
-------------------------------------------------------------------------------
Conclusion:
I like the Ooniverse to have much variation and I like expansion. However things have to be balanced and should not break the gameplay. But hey: That's just my opinion
----------------------------------------------------------------------------
So how does your Ooniverse look?
Posted: Sat Oct 10, 2009 1:59 pm
by pagroove
So basically Yes = allowed in Ooniverse and NO= Not allowed
Posted: Sat Oct 10, 2009 4:44 pm
by Squeek
As you can see, I likes me my fancy graphics.
I hope you don't mind that I just copy and pasted while substituting answers.
Basic Gameplay
-------------------
Strict play Y/N: No
Shaders: Y/N Yes
Advanced Gameplay (missions)
--------------------------------------
Add on missions Y/N: Maybe. Does bank of the Black Monks count?
Add on career choices (Random Hits, UPS, Taxi etc..) Y/N: Yes, but none installed yet.
Flavor:
--------
System modifications like Dictatorships/Commies/Anarchies/Feudals/Navy/FTZ Y/N: Yes, but only Free Trade Zone is installed atm.
Systemobjects like Con stores/Fuel stations/Rock Hermits/ Other main stations Y/N:Yes, but I don't install them(or haven't yet) because I prefer a somewhat consistent graphics style.
Scenery
Sysredux, Famous Planets Y/N: Yes, but not installed yet.
Equipment
Extra functionality Y/N: Yes
Extra weapons balanced Y/N: yes
Extra weapons unbalanced (superweapons etc) Y/N: No, Yes... Maybe! (Needs an in-universe explanation/and to be somewhat limited. Like, not JUST blowing things up. Maybe creating a supernova would be cool...)
Extra weapons experimental Y/N: No
Huds
Altered huds: Y/N: No
Ships
Basic ships (do you want to keep them) Y/N: No, I prefer Neolite and Griff.
Advanced models of basic ships (x-ships) Y/N: Yes
Griffs' models (eyecandy ships so system dependant): Y/N: Yes
Neolite ships Y/N: Yes
Big cruisers (non-battle transports> Transports, Orisis, Aurora, Anaconda spaceways, Strelka liners) Y/N: Yes
Utility ships (GRS etc) Y/N/: No
Battle Cruisers: Y/N: Yes
Super player ships: Y/N: Yes, but should be balanced by things that can/will/have a chance of kill/killing me.
Ships with turrets: Y/N: Y (Not yet, though. And I would only play ships with ONLY broadside turrets. Naval strategies are awesome.)
Other Universe ships (Star Trek, Star Wars, Babylon 5 etc): Y/N: Nooooooooooooooooooooo. NonononononononoNO.
Other Objects (space Monsters etc): Y/N/: Yes, If some existed.
Meta OXP's (Y/N): N/A
Sound packages Y/N/: Yes. I have the female Hal one or whatever.
Posted: Sat Oct 10, 2009 4:50 pm
by pagroove
I hope you don't mind that I just copy and pasted while substituting answers.
Yes that's excactly how it was meant. Thank you for an interersint insight in your Oolite Experience. So people. Just copy the list and fill in
mmm on the basic ships I made the choice to Y. But IF the basic set would be replaced with Griff Models then I don't want to see the old ships anymore. So I agree with you on this point.
Posted: Sat Oct 10, 2009 5:49 pm
by Cows
Basic Gameplay
-------------------
Strict play Y/N: No
Shaders: Y/N Not possible
Advanced Gameplay (missions)
--------------------------------------
Add on missions Y/N: Yes
Add on career choices (Random Hits, UPS, Taxi etc..) Y/N: Yes
Flavor:
--------
System modifications like Dictatorships/Commies/Anarchies/Feudals/Navy/FTZ Y/N: Yes
Systemobjects like Con stores/Fuel stations/Rock Hermits/ Other main stations Y/N:Yes
Scenery
Sysredux, Famous Planets Y/N: Yes (only Famous Planets)
Equipment
Extra functionality Y/N: Yes
Extra weapons balanced Y/N: yes
Extra weapons unbalanced (superweapons etc) Y/N: no
Extra weapons experimental Y/N: Yes
Huds
Altered huds: Y/N: Yes
Ships
Basic ships (do you want to keep them) Y/N: Yes
Advanced models of basic ships (x-ships) Y/N: Yes
Griffs' models (eyecandy ships so system dependant): Y/N: Yes (even without shaders, they're good)
Neolite ships * Y/N: No
Big cruisers (non-battle transports> Transports, Orisis, Aurora, Anaconda spaceways, Strelka liners) Y/N: Yes
Utility ships (GRS etc) Y/N/: Yes
Battle Cruisers: Y/N: Yes
Super player ships: Y/N: Yes
Ships with turrets: Y/N: Yes
Other Universe ships (Star Trek, Star Wars, Babylon 5 etc): Y/N: Sure
Other Objects (space Monsters etc): Y/N/: Yes
Meta OXP's (Y/N): still debating on that
Sound packages Y/N/: No
Posted: Sat Oct 10, 2009 6:58 pm
by pagroove
Advanced models of basic ships (x-ships) Y/N: Don't know what this is
Thank you.
These are basically upgrades of the basic ships such as a Phyton in a special version. Also the stats are somewhat upgraded.
Re: How does your Ooniverse look?
Posted: Sat Oct 10, 2009 11:21 pm
by Cmdr Wyvern
Basic Gameplay
-------------------
Strict play Y/N: No
Shaders: Y/N Yes
Advanced Gameplay (missions)
--------------------------------------
Add on missions Y/N: No. (Played them through, then took them out to save CPU load.)
Add on career choices (Random Hits, UPS, Taxi etc..) Y/N: Yes. (UPS, RH, Navy)
Flavor:
--------
System modifications like Dictatorships/Commies/Anarchies/Feudals/Navy/FTZ Y/N: Yes. (Anarchies and Navy)
Systemobjects like Con stores/Fuel stations/Rock Hermits/ Other main stations Y/N:Yes. (Fuel stations, Hoopy casinoes, other stations)
Scenery
Sysredux, Famous Planets Y/N: Yes. (Sys Redux)
Equipment
Extra functionality Y/N: Yes. (Fuel tanks, bounty scanner, missile analyzer, hyperradio, AMS, some other little goodies I can't remember at the moment)
Extra weapons balanced Y/N: Yes. (Military missile, nuke)
Extra weapons unbalanced (superweapons etc) Y/N: No.
Extra weapons experimental Y/N: Maybe? (Does AMS count here?
)
Huds
Altered huds: Y/N: Yes! (MilHUDv3, baby!)
Ships
Basic ships (do you want to keep them) Y/N: Yes.
Advanced models of basic ships (x-ships) Y/N: Yes.
Griffs' models (eyecandy ships so system dependant): Y/N: Yes. (Some of them)
Neolite ships Y/N: Yes.
Big cruisers (non-battle transports> Transports, Orisis, Aurora, Anaconda spaceways, Strelka liners) Y/N: No.
Utility ships (GRS etc) Y/N/: Yes.
Battle Cruisers: Y/N: Yes. (Navy, Behemoth, Thargoid Threat)
Super player ships: Y/N: No. (Except for Caduceus, and that's the recent, toned-down version)
Ships with turrets: Y/N: Yes. (Got plenty of NPC ships with multiple fore lasers, and turrets are almost a balancer)
Other Universe ships (Star Trek, Star Wars, Babylon 5 etc): Y/N: No.
Other Objects (space Monsters etc): Y/N/: No.
Meta OXP's (Y/N): Like RS/OSE? If that's what you mean, then No.
Sound packages Y/N/: Yes. (Halsis, modified)
-------------------------------------------------------------------------------
Posted: Sat Oct 10, 2009 11:31 pm
by phonebook
Basic Gameplay
-------------------
Strict play Y/N: No
Shaders: Y/N Yes
Advanced Gameplay (missions)
--------------------------------------
Add on missions Y/N: Yes
Add on career choices (Random Hits, UPS, Taxi etc..) Y/N: Yes.
Flavor:
--------
System modifications like Dictatorships/Commies/Anarchies/Feudals/Navy/FTZ Y/N: Yes. Commies Annarchies NAvy
Systemobjects like Con stores/Fuel stations/Rock Hermits/ Other main stations Y/N:Yes.
Scenery
Sysredux, Famous Planets Y/N: Yes. (Sys Redux)
Equipment
Extra functionality Y/N: Yes. ( bounty scanner, hermit thingy)
Extra weapons balanced Y/N: No
Extra weapons unbalanced (superweapons etc) Y/N: No.
Extra weapons experimental Y/N: No
Huds
Altered huds: Y/N: No
Ships
Basic ships (do you want to keep them) Y/N: Yes.
Advanced models of basic ships (x-ships) Y/N: Yes.
Griffs' models (eyecandy ships so system dependant): Y/N: No
Neolite ships Y/N: No.
Big cruisers (non-battle transports> Transports, Orisis, Aurora, Anaconda spaceways, Strelka liners) Y/N: No.
Utility ships (GRS etc) Y/N/: No.
Battle Cruisers: Y/N: Yes.
Super player ships: Y/N: No.
Ships with turrets: Y/N: Yes.
Other Universe ships (Star Trek, Star Wars, Babylon 5 etc): Y/N:yes - only the millennium falcon
Other Objects (space Monsters etc): Y/N/: No.
Meta OXP's (Y/N): Like RS/OSE? If that's what you mean, then No.
Sound packages Y/N/: No
Posted: Sat Oct 10, 2009 11:48 pm
by pagroove
I see some differences already. Interesting.
Posted: Sun Oct 11, 2009 12:15 am
by Cmd. Cheyd
Basic Gameplay
-------------------
Strict play Y/N: No
Shaders: Y/N Yes
Advanced Gameplay (missions)
--------------------------------------
Add on missions Y/N: Yes
Add on career choices (Random Hits, UPS, Taxi etc..) Y/N: Yes
Flavor:
--------
System modifications like Dictatorships/Commies/Anarchies/Feudals/Navy/FTZ Y/N: Yes
Systemobjects like Con stores/Fuel stations/Rock Hermits/ Other main stations Y/N:Yes
Scenery
Sysredux, Famous Planets Y/N: Yes*
System Redux 2, and a couple custom OXP's that are in development
Equipment
Extra functionality Y/N: Yes
Extra weapons balanced Y/N: yes
Extra weapons unbalanced (superweapons etc) Y/N: no
Extra weapons experimental Y/N: No
Huds
Altered huds: Y/N: No*
May be altering MilHUD3 for my own evil designs though
Ships
Basic ships (do you want to keep them) Y/N: Yes
Advanced models of basic ships (x-ships) Y/N: Yes
Griffs' models (eyecandy ships so system dependant): Y/N: Yes
Neolite ships Y/N: No
Big cruisers (non-battle transports> Transports, Orisis, Aurora, Anaconda spaceways, Strelka liners) Y/N: No
Utility ships (GRS etc) Y/N/: Yes
Battle Cruisers: Y/N: Yes* (Just Behemoth and Thargoid Carrier, IIRC)
Super player ships: Y/N: No
Ships with turrets: Y/N: Yes but not as player ships (currently)
Other Universe ships (Star Trek, Star Wars, Babylon 5 etc): Y/N: No
Other Objects (space Monsters etc): Y/N/: No
Meta OXP's (Y/N): No
Sound packages Y/N/: Yes
.
Posted: Sun Oct 11, 2009 1:04 am
by Lestradae
Basic Gameplay
-------------------
Strict play Y/N: N
Shaders Y/N: Y
Advanced Gameplay (missions)
--------------------------------------
Add on missions Y/N: Y
Add on career choices (Random Hits, UPS, Taxi etc..) Y/N: Y
Flavor:
--------
System modifications like Dictatorships/Commies/Anarchies/Feudals/Navy/FTZ Y/N: Y
Systemobjects like Con stores/Fuel stations/Rock Hermits/ Other main stations Y/N:Y
Scenery
Sysredux, Famous Planets Y/N: Y
Equipment
Extra functionality Y/N: Y
Extra weapons balanced Y/N: Y
Extra weapons unbalanced (superweapons etc) Y/N: N
Extra weapons experimental Y/N: Y
Huds
Altered huds: Y/N: Y
Ships
Basic ships (do you want to keep them) Y/N: Y
Advanced models of basic ships (x-ships) Y/N: Y
Griffs' models (eyecandy ships so system dependant): Y/N: Y
Neolite ships * Y/N: Y
Big cruisers (non-battle transports> Transports, Orisis, Aurora, Anaconda spaceways, Strelka liners) Y/N: Y
Utility ships (GRS etc) Y/N/: Y
Battle Cruisers: Y/N: Y
Super player ships: Y/N: Y
Ships with turrets: Y/N: Y
Other Universe ships (Star Trek, Star Wars, Babylon 5 etc): Y/N: Y
Other Objects (space Monsters etc): Y/N/: Y (if a good story is made up how they come into the Ooniverse)
Meta OXP's (Y/N): Y
Sound packages Y/N/: Y
...
I basically say yes to everything except "unbalanced superweapons" ... I like to play in an as big, living Ooniverse as possible ...
Posted: Sun Oct 11, 2009 11:08 am
by goran
Basic Gameplay
-------------------
Strict play Y/N: No
Shaders: Y/N Yes (simple - crappy iMac geforce)
Advanced Gameplay (missions)
--------------------------------------
Add on missions Y/N: Yes (Aquatics, Navy)
Add on career choices Y/N: Yes (Navy, thinking about Assasins...)
Flavor:
--------
System modifications like Dictatorships/Commies/Anarchies/Feudals/Navy/FTZ Y/N: Yes (Navy)
Systemobjects like Con stores/Fuel stations/Rock Hermits/ Other main stations Y/N:Yes (Rock Hermits, Fuel Stations, Navy)
Scenery
Sysredux, Famous Planets Y/N: Yes (System redux)
Equipment
Extra functionality Y/N: Yes
Extra weapons balanced Y/N: yes
Extra weapons unbalanced (superweapons etc) Y/N: no
Extra weapons experimental Y/N: No
Huds
Altered huds: Y/N: Yes (don't know tha author, modified by me a long time ago)
Ships
Basic ships (do you want to keep them) Y/N: Yes
Advanced models of basic ships (x-ships) Y/N: Yes
Griffs' models (eyecandy ships so system dependant): Y/N: No (crappy vid card)
Neolite ships * Y/N: No (crappy vid card)
Big cruisers (non-battle transports> Transports, Orisis, Aurora, Anaconda spaceways, Strelka liners) Y/N: Yes (Transports)
Utility ships (GRS etc) Y/N/: No
Battle Cruisers: Y/N: No (what are battle cruisers?)
Super player ships: Y/N: Yes (one modified by me, turreted b-wing)
Ships with turrets: Y/N: Yes
Other Universe ships (Star Trek, Star Wars, Babylon 5 etc): Y/N: Yes (Star wars)
Other Objects (space Monsters etc): Y/N/: Y (only if a good story is made up how they come into the Ooniverse)
Meta OXP's (Y/N): Yes : NO!
Sound packages Y/N/: Yes (Hawksound)
Gameplay and OXPs limited by an old iMac G5. Otherwise I would install superb ships by Griff and Simon, some constores...
Re: How does your Ooniverse look?
Posted: Sun Oct 11, 2009 11:31 am
by Screet
pagroove wrote:So how does your Ooniverse look?
"Oh my god, it's full of bugs!"
Basic Gameplay
-------------------
Strict play Y/N: No
Shaders: Y/N Yes
Advanced Gameplay (missions)
--------------------------------------
Add on missions Y/N: Yes
Add on career choices (Random Hits, UPS, Taxi etc..) Y/N: Yes
Flavor:
--------
System modifications like Dictatorships/Commies/Anarchies/Feudals/Navy/FTZ Y/N: Yes
Systemobjects like Con stores/Fuel stations/Rock Hermits/ Other main stations Y/N:Yes
Scenery
Sysredux, Famous Planets Y/N: Yes, FP but currently not Sysredux
Equipment
Extra functionality Y/N: Yes
Extra weapons balanced Y/N: yes
Extra weapons unbalanced (superweapons etc) Y/N: no KillIt, but as the NPCs use quirium cascade weapons, I do use them rarely against hostile fleets
Extra weapons experimental Y/N: ?!?
Huds
Altered huds: Y/N: NO!
Ships
Basic ships (do you want to keep them) Y/N: No need anymore
Advanced models of basic ships (x-ships) Y/N: Yes
Griffs' models (eyecandy ships so system dependant): Y/N: Yes
Neolite ships Y/N: Yes
Big cruisers (non-battle transports> Transports, Orisis, Aurora, Anaconda spaceways, Strelka liners) Y/N: Yes
Utility ships (GRS etc) Y/N/: Yes
Battle Cruisers: Y/N: Yes
Super player ships: Y/N: Is the Caduceus such a ship?
Ships with turrets: Y/N: Y
Other Universe ships (Star Trek, Star Wars, Babylon 5 etc): Y/N: Don't want ST/SW in, but didn't take the time to remove them from OSE
Other Objects (space Monsters etc): Y/N/: Are there any? WHERE? Could be fun!
Meta OXP's (Y/N): OSE
Sound packages Y/N/: NO
Screet
Posted: Sun Oct 11, 2009 12:59 pm
by pagroove
We already look at a huge range of setups. Just as I expected. Interesting.
Re: How does your Ooniverse look?
Posted: Sun Oct 11, 2009 3:55 pm
by Sendraks
Basic Gameplay
-------------------
Strict play Y/N: No
Shaders: Y/N Yes
Advanced Gameplay (missions)
--------------------------------------
Add on missions Y/N: Yes
Add on career choices (Random Hits, UPS, Taxi etc..) Y/N: Yes
Flavor:
--------
System modifications like Dictatorships/Commies/Anarchies/Feudals/Navy/FTZ Y/N: Yes
Systemobjects like Con stores/Fuel stations/Rock Hermits/ Other main stations Y/N:Yes
Scenery
Sysredux, Famous Planets Y/N: Yes
Equipment
Extra functionality Y/N: Yes
Extra weapons balanced Y/N: yes
Extra weapons unbalanced (superweapons etc) Y/N: no
Extra weapons experimental Y/N: No
Huds
Altered huds: Y/N: Yes
Ships
Basic ships (do you want to keep them) Y/N: Yes
Advanced models of basic ships (x-ships) Y/N: Yes
Griffs' models (eyecandy ships so system dependant): Y/N: Yes
Neolite ships * Y/N: Yes
Big cruisers (non-battle transports> Transports, Orisis, Aurora, Anaconda spaceways, Strelka liners) Y/N: Yes
Utility ships (GRS etc) Y/N/: Yes
Battle Cruisers: Y/N: Yes
Super player ships: Y/N: N
Ships with turrets: Y/N: Y
Other Universe ships (Star Trek, Star Wars, Babylon 5 etc): Y/N: No
Other Objects (space Monsters etc): Y/N/: No
Meta OXP's (Y/N): No
Sound packages Y/N/: Yes