Oolite Windows - Trunk nightly builds

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Getafix
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Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

Something went bad yesterday for the windows nightly. :?
I know that I propagated a_c's installer change for the ManagedAddOns folder, so
most probably I overlooked something while applying this change.

This is just to notify that I have noticed it and that I am working on it.

Cheers and good morning to all!

EDIT: Fixed.
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Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

This is just a heads up for an upcoming nightly server outage due to nightly server ISP change.

The expected change is to happen in a couple of weeks and, in the worst case, we will loose not more than two nightly builds.
The change will not impact the server name, however, I will still have to setup the new ISP network device.

If the ISP change takes longer, we will risk to have a much bigger outage (a couple of weeks :( ) since I will be away.
To help with bug fixing delivery planning, I will keep posting weekly updates here.


EDIT:
Following to a new offer from my current ISP, the change is postponed for a year; planned downtime cancelled.
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Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

Following a server update that didn't go THAT smoothly, the latest trunk nightly is available.
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Re: Oolite Windows - Trunk nightly builds

Post by Cody »

Ah, that explains it - when I looked at its date this morning, I thought I'd lost a day.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

Nightly server is down. I'm currently investigating the case.
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Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

Windows 32bit nightly page is available being updated.
It will become available at 10:00am (UTC), if not earlier
.

Windows 64bit nightly page is available currently being updated.
It will become available at 10:15am (UTC), if not earlier
.

Apologies for the inconvenience.
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Re: Oolite Windows - Trunk nightly builds

Post by Cody »

Thank you, Admiral!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

<The penguin clicked his heels (?!?), flashed a salute, pivoted 180 degrees and walked away mubling something about security updates...>
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Re: Oolite Windows - Trunk nightly builds

Post by Cody »

Getafix wrote:
<The penguin clicked his heels (?!?), flashed a salute, pivoted 180 degrees and walked away mubling something about security updates...>
Meanwhile, back at the Batcave...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

Due to the increased frequency of "internal compiler error: Segmentation fault" issue, for both Windows and Linux nightly builds, I will proceed in running a comprehensive memory test on the TerraStorage server, to at least exclude the case of physical memory issues.

On that matter a server downtime is planned as follows:
Server Shutdown: 5/Apr/2015 21:00 (UTC)
Server Startup: 7/Apr/2015 21:00(UTC)
(following server shutdown, the next cumulative update, for Windows and Linux nightly build, will be available Wednesday morning)

This means that following server shutdown for Windows and Linux
  • Oolite update (i.e. rsync service) will be unavailable,
  • nightly build releases will freeze at Sunday's nightly build
  • alternative links, for Sunday's nightly build full download only, can be found below:
    • Linux package (32bit x86 distros): Oolite-Linux x86
    • Linux package (64bit x86_64/AMD64 distros): Oolite-Linux x86_64/AMD64
    • Windows (32bit): Oolite-Windows x86
    • Windows (64bit): Oolite-Windows x64
Mac nightly releases will continue to be updated (being built outside of TerraStorage) and will be available at:
http://oolite.org/nightly/mac/

Thank you for your patience.


EDIT 2015-04-05: Updated with alternative links for Windows and Linux Sunday's nightly.

EDIT 2015-04-09: Windows and Linux alternative links have been disabled. Oolite nightly-build service is restored.
Last edited by Getafix on Thu Apr 09, 2015 6:32 am, edited 6 times in total.
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Re: Oolite Windows - Trunk nightly builds

Post by Cody »

Wednesday 'morning' and all is well - I have the latest nightly update! Thanks, amigo - did you find the fault, btw?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

Unfortunately the memory test showed that all memory banks were faulty. I managed to find some spares, but the memory test showed that one bit, one single annoying bit in a pool of billions, is faulty (if life is a simulation, someone is really having fun with me). Anyhow, for the time being, I am running the server with this known defect. Let's see if the "compiler segmentation fault" issue appearance frequency will decrease.
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Re: Oolite Windows - Trunk nightly builds

Post by Switeck »

Both Windows and Linux can mark known bad memory locations so as to not use them:
http://superuser.com/questions/420051/r ... ective-ram
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Re: Oolite Windows - Trunk nightly builds

Post by Duggan »

Probably nothing...

However since the code freeze worth mentioning.


I'm using the Smart HUD and the Windows 32 bit Trunk and somewhat to my annoyance am getting a stream of "missed Asteroid" notifications to the right of my HUD display.

I am not entirely sure I need to know that I have missed all these Asteroids as I only need to pop a few to get the cost of refuelling anyway.


N.B...Apologies...should have posted this in testing and bug reports pertaining to Trunk Oolite.
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Re: Oolite Windows - Trunk nightly builds

Post by another_commander »

@Duggan: This is most likely related to an OXP. I don't recall core giving any kind of warnings about missed asteroids. Best thing to do is identify which OXP this warning is coming from and then post it as an observation/bug at that OXP's thread in Expansion Pack.
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