I hope this is the right place to ask...
I'm working on a Wiki Galaxy Guide (shameless plug) and for this project to work I need to reimplement some algorithms (in perl) that describe the Oolite Universe.
I gathered a lot of information (all the basics) from TXTELITE.C, but there are some extensions to that in Oolite which I need to understand.
My focus is legacy_random.c (which I groked) and Universe.m (which escapes me, as I can't read Objective C fluently enough).
I've Oolite-1.73.4/src/Core/Universe.m as a base:
In line 894 it starts setting up "Space", which looks like generating info on a system.
In line 924 it says: seed_for_planet_description(system_seed);
Is this system_seed the same "goatsoup seed" (as Ian Bell names it), derived from W1 and W2 that is used to create the description texts ("Lave is most famous..." etc)? Or is this somehow a (W0/W1/W2) tuple for this system? I sincerely hope this is not something entirely alien...
Could anybody out there create and publish a list of these seeds and the resulting sun size, sun colour, planet distance, station type for the systems in the first universe (I don't know wether you count starting at 0 or 1, therefor the first=the one containing Lave), so I can verify the implementation of my algorithms? It is difficult to verify parameters like "sun radius" by flying into a system and applying a tape measure

Are there any caveats I could stumble in (like subroutines gobbling up random numbers)?
Yours, Christian Treczoks