Pluging in a trade simulation
Posted: Sun Sep 20, 2009 1:30 pm
Hi all
My project http://sourceforge.net/projects/interstella/ is still slumbering in early development state... well, anyway, when I designed it I had things like Oolite in mind. Mixed a little bit with Ports of call and company simulations of all sorts. It's planned that way that any software might be used to produce goods at the planets. All information is stored in a central database where the production-"sub-games" feed in their stock and needs and where the player's accounts are stored. "My" game is responsible for the distribution.
Now, Oolite is just *the* perfect game for the distribution part. Much better than I could ever do it myself. All I need is synchronising the stock and the orders with all participating Oolite installations. And payments have to be transfered to Oolite player's accounts. Of course in (nearly) real time. Is something like that possible with the current Extension API?
Regards
Peter
My project http://sourceforge.net/projects/interstella/ is still slumbering in early development state... well, anyway, when I designed it I had things like Oolite in mind. Mixed a little bit with Ports of call and company simulations of all sorts. It's planned that way that any software might be used to produce goods at the planets. All information is stored in a central database where the production-"sub-games" feed in their stock and needs and where the player's accounts are stored. "My" game is responsible for the distribution.
Now, Oolite is just *the* perfect game for the distribution part. Much better than I could ever do it myself. All I need is synchronising the stock and the orders with all participating Oolite installations. And payments have to be transfered to Oolite player's accounts. Of course in (nearly) real time. Is something like that possible with the current Extension API?
Regards
Peter