Diverse sounds
Posted: Sun Sep 13, 2009 3:30 am
Here's some food for thought:
It's regarding sounds, shouldn't be too hard to implement and it should be backward-compatible, any yet contribute to immersion.
Here's the thing:
Let's take laser hit sound for an example. laserhits.ogg.
You can have 2 choices that the engine would decide automatically:
a) use the file "laserhits.ogg" (in absence of latter)
b) or use one of several sounds that would be inside folder named "laserhits.ogg" (or "laserhits") by random choice.
That way there could be several similar sounds that would IMO improve the gaming experience.
Actually, that is already proven concept by some other games.
It's regarding sounds, shouldn't be too hard to implement and it should be backward-compatible, any yet contribute to immersion.
Here's the thing:
Let's take laser hit sound for an example. laserhits.ogg.
You can have 2 choices that the engine would decide automatically:
a) use the file "laserhits.ogg" (in absence of latter)
b) or use one of several sounds that would be inside folder named "laserhits.ogg" (or "laserhits") by random choice.
That way there could be several similar sounds that would IMO improve the gaming experience.
Actually, that is already proven concept by some other games.