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ship-related plists for dummies?

Posted: Tue Sep 08, 2009 11:38 am
by Zieman
Hi!

I have some experience in 3D-modelling, and now I've started learning to use Wings3D, the obvious goal being making some ships for Oolite.

I think I've gathered enough info around the EliteWiki & these forums to get a model (mesh & texture) Oolite-ready.

But getting the ship in the game so I can check out how it looks feels a bit tricky...

Is anyone willing to write / has anyone already written a guide to idiots on how to see your creation in Oolite? If not that, then maybe barebones shipdata.plist and shipyard.plist -files where you replace "yourship" (or something like that) with your own model name in relevant places and then you can buy the ship for a nominal sum or the ship is spawned near you when you launch from a station?

Posted: Tue Sep 08, 2009 11:49 am
by Thargoid
Have a look through this thread where someone else (Scarecrow) was doing something similar. It may give you some signposts as to how to go about things.

I would agree that this area of information could do with a little brushing up. I'll give it some thought, but I'm perhaps not the best person in the world to do it, although I do know how to and have done in the past (iyswim).

It also depends a little if "yourShip" is a player ship or an NPC one. The latter is much easier to make appear in the game, but of course does have the limitation that you can't fly it ;)

Posted: Tue Sep 08, 2009 1:15 pm
by Diziet Sma
Didn't somebody make a kind of 'skeleton' OXP that you could plug things into to test? or am I mis-remembering?

Posted: Tue Sep 08, 2009 7:42 pm
by Zieman
Thanks Thargoid!

I did the buoy-trick found in the thread you pointed me to, just to check out the model. Now to UV map & create texture, then scripting...

:)

Image

Posted: Sun Sep 13, 2009 9:36 pm
by Zieman
Whee, first ship of my OXP is model- & texturewise ready.

Planned roles are: trader, pirate, naval scout & naval escort.

Trader ("Sunracer Scout") and both pirate versions will be available for purchase. Both navy versions look alike and are NPC-only.

Image

Posted: Mon Sep 14, 2009 6:37 am
by Rxke
I like the recessed flashers! :D

Posted: Wed Sep 16, 2009 8:02 am
by Commander McLane
Zieman wrote:
Planned roles are: trader, pirate, naval scout & naval escort.
You just should know that there is no such role as "naval scout" in Oolite. Which means that if you want it to behave specially, different from the behaviour of a trader, hunter, police, or escort, you have to program its AI yourself.

Posted: Wed Sep 16, 2009 8:10 am
by Zieman
Commander McLane wrote:
You just should know that there is no such role as "naval scout" in Oolite. Which means that if you want it to behave specially, different from the behaviour of a trader, hunter, police, or escort, you have to program its AI yourself.
Exactly. 8)