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messages in combat (newbie)

Posted: Mon Sep 07, 2009 11:47 am
by jimdickin
is there any way to talk to ships you are fighting against?

Posted: Mon Sep 07, 2009 11:51 am
by Diziet Sma
Hi jimdickin, and welcome to the friendliest board this side of Reidquat!™

Not that I've ever heard of.. they are actually just some (quite clever) dumb AI.. If you have certain OXPs installed, such as RandomHits, they will "talk" to you, but there is no way to respond.

Posted: Mon Sep 07, 2009 11:53 am
by Disembodied
Hi jimdickin, welcome to the boards! Currently players can't make any ship-to-ship communications, so apart from shouting at the screen, the answer to your query is "no". It is something that a lot of people are keen on, though, and there are a lot of clever people about here, so in the long run, maybe! But not yet.

Posted: Mon Sep 07, 2009 11:56 am
by Commander McLane
Disembodied wrote:
... shouting at the screen ...
:shock:

Wasn't that also the universal solution to every computer problem? (Together with the hammer, of course...) :roll: 8)

Posted: Mon Sep 07, 2009 12:00 pm
by Diziet Sma
Just out of curiosity, what was it you wanted to say to them anyway??

Posted: Mon Sep 07, 2009 12:53 pm
by JensAyton
Diziet Sma wrote:
Just out of curiosity, what was it you wanted to say to them anyway??
Oh, you know. “Guard your hockey sticks!” or “Melon! Melon! Melon!”. Normal ship-to-ship banter.

Posted: Mon Sep 07, 2009 12:58 pm
by Cody
Kettledrums! Kettledrums!

Posted: Mon Sep 07, 2009 1:36 pm
by DaddyHoggy
Would be interesting if you could have some predefined voice commands to draw upon, for example to needle a faster pirate which has turned away and made a run for it into turning back and having his ass handed to him on a platter...

It would certainly add to the immersive aspect of the game.

(For anybody else who plays: I'm thinking of the pre-selected Radio calls in Urban Terror - or the "gesticulations" in Quake III)

Posted: Mon Sep 07, 2009 1:36 pm
by DaddyHoggy
Oh, and BTW, as others have said, Welcome to the Forums!

Good first post!

Posted: Mon Sep 07, 2009 1:53 pm
by Diziet Sma
DaddyHoggy wrote:
Would be interesting if you could have some predefined voice commands to draw upon, for example to needle a faster pirate which has turned away and made a run for it into turning back and having his ass handed to him on a platter...

It would certainly add to the immersive aspect of the game.

(For anybody else who plays: I'm thinking of the pre-selected Radio calls in Urban Terror - or the "gesticulations" in Quake III)
Or the taunts in Unreal Tournament..

you know DH, I was thinking along this same line only ten minutes ago.. great minds and all that... :mrgreen:

This actually would be kinda cool.. it would only need one key and a random generator..

Posted: Mon Sep 07, 2009 2:00 pm
by another_commander
Moved to discussion. Definitely this is Oolite related.

Posted: Mon Sep 07, 2009 2:44 pm
by Thargoid
Ahruman wrote:
Diziet Sma wrote:
Just out of curiosity, what was it you wanted to say to them anyway??
Oh, you know. “Guard your hockey sticks!” or “Melon! Melon! Melon!”. Normal ship-to-ship banter.
When did you learn to speak Thargoid?

Posted: Mon Sep 07, 2009 2:53 pm
by ClymAngus
Thargoid wrote:
Ahruman wrote:
Diziet Sma wrote:
Just out of curiosity, what was it you wanted to say to them anyway??
Oh, you know. “Guard your hockey sticks!” or “Melon! Melon! Melon!”. Normal ship-to-ship banter.
When did you learn to speak Thargoid?
The local university has been running a degree course in conversational Thargoid;

"Shave your monkey! Dumb kumquat!"

Posted: Mon Sep 07, 2009 3:31 pm
by Frame
Diziet Sma wrote:
DaddyHoggy wrote:
Would be interesting if you could have some predefined voice commands to draw upon, for example to needle a faster pirate which has turned away and made a run for it into turning back and having his ass handed to him on a platter...

It would certainly add to the immersive aspect of the game.

(For anybody else who plays: I'm thinking of the pre-selected Radio calls in Urban Terror - or the "gesticulations" in Quake III)
Or the taunts in Unreal Tournament..

you know DH, I was thinking along this same line only ten minutes ago.. great minds and all that... :mrgreen:

This actually would be kinda cool.. it would only need one key and a random generator..
do a flyby, and use a shader to show a hand that flips the opponent or similar :mrgreen:

Would already be possible by simply tie it to one of ship properties..
that's non java properties I mind you...

there are several possibilities

fire missile shows off the finger, would be a nice way for the NPC to taunt the player too..

NPC to taunt the player would be easy though,
but the more I think about it, the more I think
it would be a rather large chunk of code to
put something in, that is basicly useless.

Also afaik there is no way to address another ship directly.. everything is just beamed to everybody... but of course is aimed at the player...

allthough i could picture the player typing, at the bottom at the blue console thingi box:

"Requesting landing Clearance"
, instead of pressing shift+l :idea:
also

"Surrender your cargo"
"Surrender your Ship"
"want to swap some cargo"<- kind like sales men do, at rest spots at the free-way, They swap goods that have in their car, they do not need any-more...

the possibilities is infinite. You could even use it as a debug console :idea: much like how Quake and its spin offs used to do

Posted: Mon Sep 07, 2009 4:03 pm
by jimdickin
Thanks for all the feedback- I am in NZ with some great meemories of BBC b elite- either I was better then or docking got harder!!