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Getting rich fast!
Posted: Sat Sep 05, 2009 3:19 pm
by Greyman
Today I downloaded 1.73.1 and I felt like starting a new game. When I go and sell all pylon mounted stuff in order to gain some extra cash something rather odd happens.
After selling the missiles my Cobra Mk3 is suddenly worth lots of Credits. At least this way I could finally afford a Caduceus (and it's a really nice ship with a cool HUD). But I still guess it's not the way this is supposed to work
I actually think someone mentioned it somewhere before but after 30 minutes of search I couldn't find the thread anymore. So I guess it won't hurt if I mention it here.
Greyman
Posted: Sat Sep 05, 2009 3:30 pm
by Diziet Sma
This is the thread you were looking for.. I guess this means the bug isn't quite dead yet.. and that 1.73.1.1 will be out soon..
Posted: Sat Sep 05, 2009 3:50 pm
by Cody
I know this is the Mac board, but I've just had the same error as Greyman.
That is on a virgin Jameson at Lave. 1.73 on PC. No such thing on my usual save game.
Posted: Sat Sep 05, 2009 4:07 pm
by Kaks
Greyman, you're good!
Somehow, that particular bug was very difficult to track down.
We might have a solution for that soon, though. Stay tuned.
Posted: Sat Sep 05, 2009 4:08 pm
by another_commander
Bug is fixed in trunk. Boy, that was some good timing, just in time for 1.73.1.
Posted: Sat Sep 05, 2009 4:27 pm
by Kaks
Looks like this bug could have been there, totally unnoticed, for quite a while too... Slippery customer, this one...
Posted: Sat Sep 05, 2009 5:42 pm
by Greyman
Kaks wrote:Greyman, you're good!
Somehow, that particular bug was very difficult to track down.
We might have a solution for that soon, though. Stay tuned.
Finally, I've found something I'm good at!
You may call me Bug Squasher
Posted: Sat Sep 05, 2009 10:55 pm
by Diziet Sma
Don't you mean "Bug Detector"?
Posted: Sun Sep 06, 2009 8:57 am
by Kaks
Compromise: Bug SquashDetector!
Posted: Sun Sep 06, 2009 1:10 pm
by Zbond-Zbond
I have an identical value for CobraIII
922337203792291.0 after selling pylon mounted weapons
COULD buy ship Python @ 200,000
COULD NOT buy BeamLaser (don't know why -- Python only had PulseLaser)
No save game available, but I'll try to save before crash.. .. ..
1st attempt (saved game quickly, after selling eqpt - got megaValue ship - but before buying Python: saved game Cr Balance only 170Cr).. .. ..
2nd attempt (saved game quickly, after selling eqpt., getting megaValue ship AND BUYING PYTHON: saved game Cr Balance huge)
It's always the same value for ship after selling pylon weapons. I had not purchased those pylon weapons. The 3 missiles came with the new Jameson CobraIII. If they had never been added to the ship's value (because I'd never bought them), then could that confuse the internal arithmetic (when I sold them)?
But now have 2 save games
one with high value CobraIII (no missiles) & normal cash
one with normal value Python and huge cash (having sold overvalued CobraIII)
Posted: Sun Sep 06, 2009 1:14 pm
by Diziet Sma
What version of Oolite are you using? This bug is reported as fixed in 1.73.2.
Posted: Sun Sep 06, 2009 1:22 pm
by Zbond-Zbond
oh
I will try later version (than 1.73.0.1)
cheers
Posted: Sat Sep 12, 2009 7:02 pm
by Greyman
Kaks wrote:Compromise: Bug SquashDetector!
I mixed something up there (English is obviously not my mother tongue). Bug Detector is rather fine with me.
The squashing part is for the dev team.
Greetings, Greyman