OrionArm Space Demo v2.0
Posted: Sat Aug 22, 2009 4:04 pm
This is a byproduct of my attempts to learn programming Ogre3d. It is a 3D engine I made to render believeable space, and an attempt to inspire people who like science fiction. Currently it allows you to fly around in space, and it makes space look very nice. But it is not a game.
The demo contains a fictional solar system (I will provide more information later). I would appreciate if you can help with finding good names for the objects, especially the moons.
Feel free to ask if you want to know more, or if you have good ideas.
WEBSITE: FOLLOW LINK
VERSION 2.1: Demo.OrionArm.v21.20091107.zip (77Mb)
VERSION 2.0: Demo.OrionArm.v20.20090818.zip (82Mb)
Instructions:
Unpack the file you downloaded.
The solar system is pretty large which might be taxing your system too much. Therefore I have splitted it up into several parts, usually containing a planet and its moons. The folder \Demo.OrionArm contains several batch files, that you may use to go to a certain planet of the solar system.
For example launch: 20090818_CW_FICTIONAL_DWARF_PLANET_GROUP.bat to run the demo with the dwarf planet group specified.
Usage
The program needs some time until the scene is loaded. This can take between some seconds and a minute. Once the program is loaded you will always look at the sun. Press the left mouse button once to go to the next object. You can then press the mouse button to cycle from planet to planet and use WASD to move around
Available keys:
W,A,S,D = use keys to move/fly in space
Left Mouse Button = goto next planet
Right Mouse Button = goto previous planet
Mouse = look around
F = hide UI
R = Toggle Render Mode
Print = Take Screenshot
Esc = Quit
Troubleshooting
If you get an error message about missing application configuration, you must run the Microsoft Visual C++ Runtime: vcredist_x86-sp1.exe
A note on performance: This demo runs at a constant 60 fps on my test system (Core2 3Ghz, 4GB RAM, ATI 4850 w. 1GB VRAM). However this version is optimized for best quality and may run slower on less powerful systems, especially those with little Video RAM (128Mb). If you have problems with fps or jerky behavior, PLEASE contact me with details of your system and the problems encountered. This information will help me to create a version that is optimized for performance, and should not look much worse.
Tips
You may find that the camera moves too slow. You can change this and a number of other parameters in a text file. Open: bin/release/DwgTest.cfg
Some of the parameters that you may change:
MoveConstant=5
Value controls how fast the camera moves.
You can set MoveConstant to much higher values if you want.
MeshLod=1 // meshlod reduction
If you set this to MeshLod=0 the program loads more than twice as fast,
but the quality of shadows is reduced, and you get less fps.
ShadowTechnique=SHADOWTYPE_STENCIL_ADDITIVE
Shadow technique used
Set this to ShadowTechnique=SHADOWTYPE_TEXTURE_MODULATIVE if you want to
see a drastic increase in fps. It will however disable object to object shadows.
DOWNLOAD:
Demo.OrionArm.v20.20090818.zip (82Mb)
Holst_Mars.ogg (fitting music to run in the background)
The demo contains a fictional solar system (I will provide more information later). I would appreciate if you can help with finding good names for the objects, especially the moons.
Feel free to ask if you want to know more, or if you have good ideas.
WEBSITE: FOLLOW LINK
VERSION 2.1: Demo.OrionArm.v21.20091107.zip (77Mb)
VERSION 2.0: Demo.OrionArm.v20.20090818.zip (82Mb)
Instructions:
Unpack the file you downloaded.
The solar system is pretty large which might be taxing your system too much. Therefore I have splitted it up into several parts, usually containing a planet and its moons. The folder \Demo.OrionArm contains several batch files, that you may use to go to a certain planet of the solar system.
For example launch: 20090818_CW_FICTIONAL_DWARF_PLANET_GROUP.bat to run the demo with the dwarf planet group specified.
Usage
The program needs some time until the scene is loaded. This can take between some seconds and a minute. Once the program is loaded you will always look at the sun. Press the left mouse button once to go to the next object. You can then press the mouse button to cycle from planet to planet and use WASD to move around
Available keys:
W,A,S,D = use keys to move/fly in space
Left Mouse Button = goto next planet
Right Mouse Button = goto previous planet
Mouse = look around
F = hide UI
R = Toggle Render Mode
Print = Take Screenshot
Esc = Quit
Troubleshooting
If you get an error message about missing application configuration, you must run the Microsoft Visual C++ Runtime: vcredist_x86-sp1.exe
A note on performance: This demo runs at a constant 60 fps on my test system (Core2 3Ghz, 4GB RAM, ATI 4850 w. 1GB VRAM). However this version is optimized for best quality and may run slower on less powerful systems, especially those with little Video RAM (128Mb). If you have problems with fps or jerky behavior, PLEASE contact me with details of your system and the problems encountered. This information will help me to create a version that is optimized for performance, and should not look much worse.
Tips
You may find that the camera moves too slow. You can change this and a number of other parameters in a text file. Open: bin/release/DwgTest.cfg
Some of the parameters that you may change:
MoveConstant=5
Value controls how fast the camera moves.
You can set MoveConstant to much higher values if you want.
MeshLod=1 // meshlod reduction
If you set this to MeshLod=0 the program loads more than twice as fast,
but the quality of shadows is reduced, and you get less fps.
ShadowTechnique=SHADOWTYPE_STENCIL_ADDITIVE
Shadow technique used
Set this to ShadowTechnique=SHADOWTYPE_TEXTURE_MODULATIVE if you want to
see a drastic increase in fps. It will however disable object to object shadows.
DOWNLOAD:
Demo.OrionArm.v20.20090818.zip (82Mb)
Holst_Mars.ogg (fitting music to run in the background)