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sub entities.
Posted: Thu Aug 20, 2009 2:51 pm
by ClymAngus
2 questions;
1) If your flying a ship with sub entities, can they be shot off? Or is the damage transferred to your shields then energy banks?
2) If you have 2 sub entities on one ship that due to their rotation collide, will they take damage or pass through each other.
I have an idea for magnetic ablative shielding.
Posted: Thu Aug 20, 2009 11:10 pm
by wackyman465
I believe player ships are not frangible.
Posted: Fri Aug 21, 2009 1:29 am
by zevans
wackyman465 wrote:I believe player ships are not frangible.
Your question "What's new in the ooniverse" - there's a whole bunch of fun has gone on with frangibililty and subentities in Trunk, which I came in on about halfway through...
Posted: Fri Aug 21, 2009 5:54 am
by wackyman465
Well, back in the day, when I was a pilot, we didn't have no frangible player ships, player turrets, player multi-lasers.. It was just you and your tricked out ship. Now we have us a sissified excuse for a community, riding around in shaded Griff Boas and looking at enormous planet textures.
..
Posted: Fri Aug 21, 2009 6:29 am
by Lestradae
Posted: Fri Aug 21, 2009 6:41 am
by wackyman465
Does mistah lestradae not undastand the big words?
Really though I just wanted to use that word. Say it out loud. It sounds fun to say.
.
Posted: Fri Aug 21, 2009 8:15 am
by Lestradae
Posted: Fri Aug 21, 2009 9:24 am
by ClymAngus
You jacked my thread you slinky little blighter!
As a side note, if you require a fix of commodore then I'm sure there are several emulators out there to fullfill all your blocky, low res, Luddite desires.
I mean Good god man! Your sounding like one of those Fundamentalist Jonnys. That's not on. It is unwise to decry progress, else we'll take your computer away and give you 2 tin cans and a bit of string and then where will you be eh?
Looks like I'm just going to have to run some.......
Dangerously Fast, Spinning Sub-entity experiments. Wooo!
This is better than a quick reply! THIS IS SCIENCE!
Posted: Fri Aug 21, 2009 9:33 am
by Commander McLane
I don't know what's going on in trunk, but in 1.72.2 player ships are still not frangible.
So, no, nothing can be shot off of your ship.
As for your second question: Why don't you just try out? Fly your ship and watch your energy banks. Can't be that difficult.
Posted: Fri Aug 21, 2009 3:26 pm
by zevans
Looks like I'm just going to have to run some.......
Dangerously Fast, Spinning Sub-entity experiments. Wooo!
This is better than a quick reply! THIS IS SCIENCE!
<myth><Jamie><beret>What cock-a-mamy scheme is this now?</beret></Jamie><myth>
Posted: Fri Aug 21, 2009 3:31 pm
by zevans
ClymAngus wrote:
As a side note, if you require a fix of commodore then I'm sure there are several emulators out there to fullfill all your blocky, low res, Luddite desires.
One of the crew was tweeting about Arculator earlier... is this a coincidence?
Posted: Fri Aug 21, 2009 8:37 pm
by wackyman465
ClymAngus wrote:I mean Good god man! Your sounding like one of those Fundamentalist Jonnys. That's not on. It is unwise to decry progress, else we'll take your computer away and give you 2 tin cans and a bit of string and then where will you be eh?
Not that far away from my current rig actually.
But I was really just trying to cover my ignorance about trunk.
Posted: Sat Aug 22, 2009 7:59 am
by goran
wackyman465 wrote:ClymAngus wrote:I mean Good god man! Your sounding like one of those Fundamentalist Jonnys. That's not on. It is unwise to decry progress, else we'll take your computer away and give you 2 tin cans and a bit of string and then where will you be eh?
Not that far away from my current rig actually.
But I was really just trying to cover my ignorance about trunk.
I will happily compile one for You. G3 or G4 optimized?
Posted: Sat Aug 22, 2009 12:25 pm
by wackyman465
Thanks!
Ehh g4 ibook 1gb ram 1ghz processor.
When are we expecting to have a reliable downloadable 1.73?
Posted: Sat Aug 22, 2009 12:34 pm
by another_commander
wackyman465 wrote:When are we expecting to have a reliable downloadable 1.73?
When it's done. Not a second earlier.