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Russian FFE

Posted: Tue Aug 11, 2009 6:15 am
by Killer Wolf
discussion mentioned it here
http://forums.frontier.co.uk/showthread.php?t=1084
some cracking screenshots.

download info
http://groups.google.com/group/alt.fan. ... 4a2bd85f7a#


not tried myself yet but looks pretty good.

Posted: Wed Aug 12, 2009 10:06 pm
by pagroove
I've tried it. It's pretty good but I forgot most of the controls. But I can assure you that Oolite is offering more fun today.

Posted: Thu Aug 20, 2009 8:13 am
by Chaky
Nice.

However, there's one big drawback:
No OXPs ( :mrgreen: )

Posted: Fri Aug 21, 2009 12:02 am
by wackyman465
One big drawforward: Newtonian physics.
Every so often, I wish we had those in oolite. Then I think about it for a second, and realize that it;d be terrible.

Re:

Posted: Thu Sep 22, 2011 5:23 pm
by Cmdr. Maegil
wackyman465 wrote:
One big drawforward: Newtonian physics.
Every so often, I wish we had those in oolite. Then I think about it for a second, and realize that it;d be terrible.
I agree - they're two different games.

I sometimes get nostalgia-struck by the memory of dogfighting near the surface of a large planet, seeing the opposition crashing against a canyon's walls or failing to recover from a dive due to the strong Gs, and suddenly finding there's a large mountain range approaching at 20,000Km/h :shock: ... putting the ship in stable orbit around a sun 8) ... going full thrust for 4.2AU, and flipping the ship at the midpoint :) ... taking care of every cop in an imperial station, then adding insult to injury by tossing a couple of tons of radioactives into the docking bay :twisted: ... good times!

Anyhow, to fully enjoy the physics of FFE I really needed John Jordan's flight mode, and Oolite gave me a taste for modded missions and extras; it seems neither is available, so I won't download it.
[EDIT]: Nope, it seems it is moddable... I just might give it a try...