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Posted: Wed Sep 30, 2009 11:47 am
by Sendraks
Awesome planet texture is awesome.

Posted: Wed Sep 30, 2009 12:16 pm
by Commander McLane
Sendraks wrote:
Awesome planet texture is awesome.
Ah, the Department of Redundancy Department is at work. :wink:

Posted: Wed Sep 30, 2009 2:35 pm
by Cmd. Cheyd
@ Cmd. McLane - Glad you like it. :) It was Ahruman's idea and code for the Parameters bit, and I expanded it to do the exclusions.

@ Kaks - Thanks for the code fix, but it was already implemented via _ds_'s suggestion. :)

@ Sendraks - Thanks! :)

Posted: Fri Oct 09, 2009 11:37 pm
by Cody
Another planet idea.

I don't know if this is possible to do: a tidally locked planet, so one side is always in night. No visible rotation.
The day side can be normal but the night side would have thousands/millions of lights etc.
It could only be a massive industrial of some sort.

Anyway, just a thought.


Regards

Posted: Sat Oct 10, 2009 12:33 am
by Cmd. Cheyd
I like it El V, but I don't currently alter the planet's rotation axis, so it wouldn't work unfortunately. Great idea for a Famous Planet though - Paging Mr. pagroove!

Posted: Mon Oct 12, 2009 6:03 am
by Commander McLane
Cmd. Cheyd wrote:
I like it El V, but I don't currently alter the planet's rotation axis, so it wouldn't work unfortunately.
You wouldn't need to alter the axis, only the speed. Which is perfectly possible with the rotational_velocity-key in planetinfo.plist.

And can of course also be done independent of System Redux.

Posted: Tue Oct 27, 2009 5:35 am
by Cmd. Cheyd
New Planet... Should be finished... I may make a few tweaks depending on feedback here, but I think it's about done...

Introducing Poor Agricultural #3 - Arakkis / Tatooine inspired.

Image

Posted: Tue Oct 27, 2009 12:43 pm
by DaddyHoggy
8) Very pretty - in a harsh and unforgiving sort of way!

Posted: Tue Oct 27, 2009 12:46 pm
by Svengali
Wow. Pretty!

Posted: Tue Oct 27, 2009 12:47 pm
by drew
Thumbs up!

Cheers,

Drew.

..

Posted: Tue Oct 27, 2009 5:14 pm
by Lestradae
Looks very believeable 8)

Posted: Tue Oct 27, 2009 5:47 pm
by pagroove
As in screenshots. Excellent :D

Posted: Tue Oct 27, 2009 10:21 pm
by ovvldc
El Viejo wrote:
I don't know if this is possible to do: a tidally locked planet, so one side is always in night. No visible rotation.
The day side can be normal but the night side would have thousands/millions of lights etc.
It could only be a massive industrial of some sort.
Alternatively, only a thin ribbon on the edge of night is inhabited because it is the only places where the temperatures are feasible.

It would be a great place to put a energy collector satellite in geostationary orbit ;).

So many possibilities in the OOniverse :).

Posted: Sat Oct 31, 2009 5:30 pm
by JensAyton
ovvldc wrote:
It would be a great place to put a energy collector satellite in geostationary orbit ;).
How exactly do you plan to achieve geostationary orbit around a tidally locked planet? That would require using either active stationkeeping or a Lagrange point, either of which you can do regardless of the planet’s rotation.

..

Posted: Wed Nov 04, 2009 5:44 pm
by Lestradae
Hi Cmdr Cheyd,

Hope this project is still going on? Very much looking forwards to it!

Alas, the system redux java script gives me a deprecation warning though all systems ingame still seem nominal:
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning ("System Redux 1.1 beta" 1.1): The function Planet.setTexture() is deprecated and will be removed in a future version of Oolite. Use planet.texture = 'foo' instead.
[script.javaScript.warning.ooliteDefinedError]: ../AddOns/Oolite Extended Main Data V0.8.oxp/Scripts/SystemRedux.js, line 101.
The lines 97 to 108 look like thus:

Code: Select all

this.homePlanet = function()
{
        if (oolite.compareVersion("1.71") != 1) {

                system.mainPlanet.setTexture('home_planet' + (((system_info[galaxyNumber * 256 + system.ID] & 0xF000) >> 12) + 1) + '.png');
        } else {
                var radius = system.mainPlanet.radius / 2560;
                var type = (system_info[galaxyNumber * 256 + system.ID] & 0xF000) >> 12;

                system.addMoon(type + "planet" + (radius.toFixed(0) - 11));
        }
}
This under "1.74" trunk, SVN 2717.

Cheers

L