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Manually removing certain ships
Posted: Tue Jul 28, 2009 9:35 pm
by Commander Burton
Hello again, Commanders.
I would like to know how to manually remove certain ships from oxps.
Specifically, I wish to remove the Star Wars ships from the Realistic Shipyards mod. Where and what should i edit please ?
I have v1.72, pc, windows.
Thanks in advance.
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Posted: Tue Jul 28, 2009 10:04 pm
by Lestradae
Hi Commander Burton,
I copied & pasted an old How-To about that from an old thread:
1. You make a list of the in-game names of the ships you want to remove from the game.
2. You open the Realistic Shipyard`s shipdata.plist and search via search function after those names.
3. At each name, you write down the plist name: It´s at the beginning of each shipdata & shipyard.plist entry and says "<key>shipname</key>". Write down those plist names also.
4. Delete the entries of the ships you don`t want in the shipdata.plist. Keep in mind that many ships have different versions, some player and some NPC, and if you want them completely gone, you have to take all of them out. You should already have found them all in step 2!
5. After editing (and saving) the shipdata.plist, open the shipyard.plist.
6. Search for the plist names of the player versions of the ships you want to remove (you won`t find their in-game names here).
7. Remove the entries corresponding to the ships you don`t want.
8. Save your new shipyard.plist.
9. Next time you start the game, remember to press SHIFT while starting so that the game recognises the changes you have made. After that, at every game start you have the oxp without the ships you don`t want.
Have fun
L
Posted: Wed Jul 29, 2009 1:04 am
by Zbond-Zbond
do you also hold down [shift] when starting up on mac?
& by "starting up" do you mean when clicking on Oolite application icon, or when clicking on its folder thing icon?
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Posted: Wed Jul 29, 2009 5:24 am
by Lestradae
If you have changed something inside an oxp but not exchanged oxps themselves completely, you have to hold down SHIFT when you next start the game so that Oolite recognises the changes you have made.
So, by "starting up" I meant clicking on the Oolite application icon when you start the game, after you have made your changes.
Hope that helps
L
Posted: Wed Jul 29, 2009 9:13 am
by Diziet Sma
Although I should add that by "hold down Shift", Lestradae means, "Hold down Shift from the time you click on the icon until the spinning Cobra MkIII appears on your screen"...
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Posted: Wed Jul 29, 2009 9:23 am
by Lestradae
What Diziet Sma said
Posted: Wed Jul 29, 2009 9:30 am
by Cmdr James
Or you could go the other way about, and instead of removing what you dont want from RS, you could add what you do want as separate OXPs from a bare system. Either way should work, depending on how close to the full set you want one method may be quicker/easier than the other.
As an aside, if you do create an RS-starwars, it might be worth making it available someplace like the wiki, since a few people have asked for it.
Posted: Thu Jul 30, 2009 10:14 pm
by Zbond-Zbond
thank you all very clear