Shaders under Linux
Posted: Tue Jul 14, 2009 11:59 am
From a discussion over on the Windows subforum...
I do have the feeling the chipsets are OK and it's the drivers that let them down so I hear what you're saying!
Does this mean no shaders, or only fragment shaders?
I should have said I was on Linux. I'm now using the xorg-edgers stuff and for the last couple of months it's been pretty good. (People on GMA950 Macs but using Linux have also seen vast improvements recently.)Ahruman wrote:All Intel GMA chips do support fragment shaders (but not all support vertex shaders). I know that OpenGL driver support for Windows has been an issue, but I haven’t kept up on the details.zevans wrote:Pretty sure those chipsets don't do shaders - sorry!
I have successfully used Oolite’s default shaders, in low-complexity mode, on a GMA 950 under OS X. It’s a good baseline testing system because it only supports very simple shaders (after which a software fallback is used). On the other hand, it’s faster than my other low-end testing chip, a GeForce 5200 FX.
I do have the feeling the chipsets are OK and it's the drivers that let them down so I hear what you're saying!
Code: Select all
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).