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Do you want to try out trunk, but can't compile it yourself?

Posted: Sat Jul 11, 2009 8:09 am
by Diziet Sma
Do you want to try out trunk, but can't compile it yourself?

Have you tried? Really, really tried? Don't take the lazy easy way out and get my installer before you even give it a go. There are lots of threads on the topic, and lots of help available if you have problems.. I strongly suggest you give it a go, even if you're not much of a tekernologikal kind of person... you might surprise yourself, and maybe even learn some stuff.. it's not really as hard as it looks! :D

However...

If you really would like to try out trunk, or maybe test your spiffy new OXP against trunk but can't compile it yourself, well, for all those with a Windows OS at least, there is now a solution.. you can download an installer from Getafix's Nightly Windows Build site. The installer has been customised in order that the development version will live alongside your standard install of Oolite without conflict.

!! WARNING !!

THIS IS NOT AN OFFICIALLY APPROVED INSTALLER!
YOU USE IT ENTIRELY AT YOUR OWN RISK!


This installer has been built from the development ('trunk') source-code of Oolite. Changes are made daily to the trunk code, which may result in broken features, crashes, or even a non-working program. It is not intended for day-to-day gameplay, its proper purpose is for testing and bug-fixing. If you just want to play Oolite, I recommend that you use the standard installer. The primary purpose in providing this installer purpose is to enable OXP developers who cannot compile trunk to test their OXPs against the latest development version.. A secondary purpose is to make it possible for those who are unable to compile the source-code themselves to see and try out the latest features under development. By downloading and installing this program, you explicitly accept all responsibility for anything that goes wrong. If your monitor explodes, your hard-drive melts, your hair catches fire or your cat becomes pregnant as a result of installing this program, it is NOT MY FAULT!

Now.. having gotten that out of the way, just what can you expect?

This installer is designed to co-exist peacefully alongside a standard installation of Oolite. It has separate Start-Menu entries, a different install location and its own un-installer. Game-saves, settings and addons (OXPs) are likewise separate from and independent of the standard Oolite installation. It works just fine on my computer. Your mileage may vary. See warning above. By default, it installs to C:\Oolite-Trunk\. You will need to install any OXPs you wish to use into C:\Oolite-Trunk\AddOns\. To run the trunk version, go to Start>All Programs>Oolite-Trunk>Oolite.

The latest changes are incorporated into a automatically generated build created each night. See the the thread here for details. Alternatively, you can go direct to http://www.terrastorage.ath.cx/oolite/status_win32.html to obtain it.

Posted: Sat Jul 11, 2009 9:47 am
by Svengali
Good job, Diziet Sma! Just tried it - and it plays smooth :-)

Posted: Tue Jul 14, 2009 8:02 am
by Frame
you are missing options in the vote

I have not downloaded the installer...

&

I have the means to make a local build...

Posted: Tue Jul 14, 2009 8:09 am
by Diziet Sma
Those probably count as one reply.. so I added it that way. :lol:

Posted: Tue Jul 14, 2009 7:35 pm
by Davidtq
I once gave compiling from trunk a go, but ran into some problems with the one guide I tried following, something wasnt happy with vista 64 and I didnt have the spare time to figure it out. This installer has given me a chance to test out trunk.

Posted: Tue Jul 14, 2009 7:42 pm
by Cmd. Cheyd
I have the same issue as Davidtq - I probably have enough technical skill to do a build with the instructions, but I have Vista x64, and didn't feel comfortable enough trying to sort out the altered steps / additional changes.

Posted: Fri Jul 17, 2009 9:39 am
by Svengali
Thanks for updating it, Diziet.

Posted: Fri Jul 17, 2009 11:10 am
by Diziet Sma
Svengali wrote:
Thanks for updating it, Diziet.
You're welcome.. :D for almost a week now I've been updating it every day (being on vacation atm helps!) but in about a week I'm off to the Philippines for 3 weeks, so updates will be a bit thin on the ground then.. though I'm hoping to be able to set up a remote connection so I can log in to my dev machine while I'm away. If it works as planned I will be able to do 1 or 2 builds a week until I get back. In any case, updates will be notified here, as usual.

Posted: Fri Jul 17, 2009 11:18 am
by Svengali
Diziet Sma wrote:
...so updates will be a bit thin on the ground then.. though I'm hoping to be able to set up a remote connection so I can log in to my dev machine while I'm away. If it works as planned I will be able to do 1 or 2 builds a week until I get back.
You are crazy, man :P Have a good time there - and come back in one piece.

Posted: Fri Jul 17, 2009 11:41 am
by Diziet Sma
Well... that is, of course, assuming my fiancée even lets me near a computer! :wink: :D :D

Posted: Thu Jul 23, 2009 1:19 am
by Diziet Sma
** Deleted outdated post **

Posted: Thu Jul 23, 2009 10:34 am
by Svengali
:-) It seems you have found a computer :-)
Thanks a lot, Diziet.

Posted: Tue Jul 28, 2009 12:28 pm
by Diziet Sma
** Deleted outdated post **

Posted: Tue Jul 28, 2009 12:51 pm
by Svengali
You're faster than my downloads :shock:
Thx a lot!!

Posted: Tue Jul 28, 2009 12:55 pm
by Diziet Sma
Svengali wrote:
You're faster than my downloads :shock:
Thx a lot!!
20 seconds to update the source, 5 minutes to compile, about the same to build the installer, 1 minute to update the webpage and 13 - 15 minutes to upload it all... :D

This is what I use to get the most from my download bandwidth..