GCW (GalCop) Interstellar Laws
Posted: Wed Jul 08, 2009 2:39 am
Since there seems to be nothing more needed to be done on Uncle Blix's Upgrade Guide (follow thread) I present my explanation of GCW's laws in relation to Oolite Commanders.
It's a pretty simple one this time but I hope it explains all the necessary stuff to the Jamesons out there. I'm actually quite pleased on how I've managed to explain some of the game quirks in the terms of semi-plausible legalise. I'm trying out a new file storage site so if the above link doesn't work, just hit the link in my sig' line and grab it from there (it's only a small RTF file this time:))
As before, any questions, suggestions, if I've missed something out or the usual typos and errors in grammar, post a message in the thread.
It's a pretty simple one this time but I hope it explains all the necessary stuff to the Jamesons out there. I'm actually quite pleased on how I've managed to explain some of the game quirks in the terms of semi-plausible legalise. I'm trying out a new file storage site so if the above link doesn't work, just hit the link in my sig' line and grab it from there (it's only a small RTF file this time:))
As before, any questions, suggestions, if I've missed something out or the usual typos and errors in grammar, post a message in the thread.