RFC: Arena for ai/script designers
Posted: Sun Jul 05, 2009 2:21 am
While I have been revamping the ships, I am aware that this adds only to the appearance of the game, not the game itself. The way to add to the game itself is to add behavior via ais (scripting etc).
This is an area which does not seem to get as much work as modelling - though there is some.
I'm proposing a sort-of competition - that scripters write a gladiater ai for standard fighter ships (we can give them their own roles) which can then compete in arena style duals ar death-matches - all ai vs ai.
We know we can get all ships with role "gladiator" (say) to load when a particular system is jumped into ... and the ai requirement will be that they all lay into each other. So you jump into a firefight which does not include you unless you fire on one of the gladiators.
Each gladiator uses it's own script - the idea is to see which script is best in combat survival. It can be worth bragging points for scripters.
The best scripts can be made available as custom ais in a special package - first stripping out the "must fight all gladiators" bits.
I can probably whack together a base oxp for this, using a really simple ai designating a target by role and adding all that role to one system when the player arrives. (Probably want them all to run for it, or jump out, when the police show up.)
This would be similar to the various robot-tank battle games out there.
This is an area which does not seem to get as much work as modelling - though there is some.
I'm proposing a sort-of competition - that scripters write a gladiater ai for standard fighter ships (we can give them their own roles) which can then compete in arena style duals ar death-matches - all ai vs ai.
We know we can get all ships with role "gladiator" (say) to load when a particular system is jumped into ... and the ai requirement will be that they all lay into each other. So you jump into a firefight which does not include you unless you fire on one of the gladiators.
Each gladiator uses it's own script - the idea is to see which script is best in combat survival. It can be worth bragging points for scripters.
The best scripts can be made available as custom ais in a special package - first stripping out the "must fight all gladiators" bits.
I can probably whack together a base oxp for this, using a really simple ai designating a target by role and adding all that role to one system when the player arrives. (Probably want them all to run for it, or jump out, when the police show up.)
This would be similar to the various robot-tank battle games out there.