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Witch Space
Posted: Fri Jun 12, 2009 7:10 am
by Alex
Hi All,
I just got cought in witch space without enough fuel to get to the nearest system. Is there any way out of this situation without re-booting the game?
A
Posted: Fri Jun 12, 2009 7:14 am
by Cmdr James
There are some OXPs which offer an escape route, but in the core game I dont think there is. I thought there was a change a year or so ago that meant you should never be stuck without fuel (at lerasat unless you go playing with injectors).
Posted: Fri Jun 12, 2009 7:15 am
by another_commander
If there is a Behemoth nearby, dock with it. It will hyperspace and carry you to planetary space. If there is no Behemoth and you don't have fuel tanks or similar, I'm afraid you're pretty much done.
Re: Witch Space
Posted: Fri Jun 12, 2009 7:16 am
by Screet
Alex wrote:Hi All,
I just got cought in witch space without enough fuel to get to the nearest system. Is there any way out of this situation without re-booting the game?
Not for the moment...that pilot is stuck in empty space.
However, for the future you may want to
1) carry a pylon mounted fuel pod to escape on your own
2) buy the fuel collector and have the pilot fly an hour or so unattended until it scooped up enough fuel
3) install the thargoid and navy packages - then the navy will be there, fighting the thargoids in witchspace, and the navy will come with carriers. You can either use the wormholes of the navy ships to escape or even dock on one and wait until it made it's way back to a planet.
Screet
Posted: Fri Jun 12, 2009 7:17 am
by another_commander
Also: Galactic Hyperspace?
Posted: Fri Jun 12, 2009 7:20 am
by Alex
I was just thinking maybe there should be a way to access the quick save/load commander screen? Can you do that from inside pause?
A
Posted: Fri Jun 12, 2009 7:23 am
by another_commander
Alex wrote:I was just thinking maybe there should be a way to access the quick save/load commander screen? Can you do that from inside pause?
That's the third time in a week this request is made, so it means it is quite important. Thankfully, in the next release you will be able to restart a game mid-flight and load a commander as soon as you reappear on Lave.
Posted: Fri Jun 12, 2009 7:34 am
by Thargoid
another_commander wrote:That's the third time in a week this request is made, so it means it is quite important.
Was that a wise thing to say around here?
Ponders old wise saying about the difference between quantity and quality.
..
Posted: Fri Jun 12, 2009 7:47 am
by Lestradae
Thargoid wrote:another_commander wrote:That's the third time in a week this request is made, so it means it is quite important.
Was that a wise thing to say around here?
Well, concerning forum history, it may be a bold thing to say, and a thing that might create even more work for the devs of this game (of which as I understand they already have quite enough on their hands without great ideas of "how to do it better") - but, it also shows that the guys developing Oolite also do care about what the players of future Oolite actually want, without resort to dogmatic ideas, and that is, imho, a pretty good thing.
So far my 0.2 Cr (and remind me of what I wrote above when I come along with the next grandious idea of how to do it better
)
L
Posted: Sat Jun 13, 2009 11:02 am
by Zbond-Zbond
I'm not sure that I'd want to be able to re-load commander in flight or during witch space "events"
A bit like climbing a coconut tree without the possibility of falling out - not that I'd want to fall out, but the possibility improves the taste of the coconuts - similarly with THARGOID EVIL TACTIC wrenching an innocent into the abyss of witchspace: it might well be fatal; I'm sure their ill intent is exactly that!
My aim is not to preserve flying Octogons. So why should I be preserved?
If my strategy works it's BYE BYE THARGOID - I don't want them popping up again
If their strategy works (and I'm stuck in the void or atomised) it's BYE BYE COMMANDER - why should I pop up again
Posted: Sat Jun 13, 2009 11:09 am
by Nemoricus
Well, nothing would require you to reload while in flight, so I don't see a problem here.
There are many people for whom being able to reload while in flight is a convenience. If you do a lot of testing, you may have to do so on a regular basis.
In addition, the devs aren't providing a reload feature directly. Instead you have to start a new game, then load.
If you don't like the idea, you don't have to use it.
Posted: Sat Jun 13, 2009 12:06 pm
by Eric Walch
Zbond-Zbond wrote:I'm not sure that I'd want to be able to re-load commander in flight or during witch space "events"
It never happened to you that you ran out of fuel after killing all thargoids? Because in that case you are stuck.
You can leave on your computer running for hours without progress. It is not even possible to kill the commander in witchspace to force a reload. The only solution is a reload of a old commander. But that was only possible by quitting Oolite.
Posted: Mon Jun 29, 2009 2:26 am
by Zbond-Zbond
Yes it has and other horribles, too.
..but the point is to avoid that happening, via the experience of it having happened, so that I can emerge triumphant next time
However, whether prepared to the hilt with gal-HyperDrives or escape pods (which don't work in witchspace, I have learned!!!!!) or flying on fumes, I enjoy whatever the game throws at me, and am not complaining or disparaging.
I preferred being able to migrate, via gal-HyperDrive, to the isolated regions in Galaxies3,6,7,8 -- although being stuck at Oresrati = severe pain of course -- I wonder who lives there?
But if an extra gal-Hyperdrive were available (e.g. as a 2nd hand item at a salvage yard or something; maybe it is? - I haven't seen one).... ....
Posted: Mon Jun 29, 2009 7:19 am
by Eric Walch
Zbond-Zbond wrote:I preferred being able to migrate, via gal-HyperDrive, to the isolated regions in Galaxies3,6,7,8 -- although being stuck at Oresrati = severe pain of course -- I wonder who lives there?
But if an extra gal-Hyperdrive were available (e.g. as a 2nd hand item at a salvage yard or something; maybe it is? - I haven't seen one).... ....
Try playing Cataclysm.oxp. At some point in the mission the equipment you want comes for sale.
Posted: Mon Jun 29, 2009 11:27 am
by Screet
Eric Walch wrote:Zbond-Zbond wrote:I preferred being able to migrate, via gal-HyperDrive, to the isolated regions in Galaxies3,6,7,8 -- although being stuck at Oresrati = severe pain of course -- I wonder who lives there?
But if an extra gal-Hyperdrive were available (e.g. as a 2nd hand item at a salvage yard or something; maybe it is? - I haven't seen one).... ....
Try playing Cataclysm.oxp. At some point in the mission the equipment you want comes for sale.
Same for OSE, although that one is much more costly. OSE does something to Oresrati, so it might be a little bit less painful to go there
Screet