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St.oxp

Posted: Wed Jun 10, 2009 6:22 am
by Rustybolts
Not completed yet still a number of bugs to iron out Ste.oxp WIP is located here Completed oxp located here
http://www.mediafire.com/?mgzgd5d5njg
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Screeny of new model
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______________Original post________________
I have now completed my addon for my St model


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Unsure of the exhaust position yet haven't seen it flying yet.

Posted: Wed Jun 10, 2009 9:22 pm
by pagroove
Ah nice one for a first ship.:)
8) I know that shipmaking is not easy. For me especially the scripting was difficult. Luckily Thargoid helpled me a lot.

Posted: Wed Jun 10, 2009 9:27 pm
by DaddyHoggy
Bravo - I doth my cap to anybody who puts together a new ship!

Posted: Thu Jun 11, 2009 6:19 am
by Rustybolts
Thank you but..
Im not entirely happy with the shape and have now tidied up some of the texture. I have made the front face smaller now which gives the ship a more pointy streamlined look. Will post my results later, once i have redone the texture map.

Posted: Thu Jun 11, 2009 4:18 pm
by Rustybolts
Antway this is the new shape i have come up with i think it looks much better.
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Posted: Thu Jun 11, 2009 4:21 pm
by Sarin
Looks interesting, what's it gonna be? Looks like some kind of racer...

Posted: Thu Jun 11, 2009 9:12 pm
by Rustybolts
Sarin wrote:
Looks interesting, what's it gonna be? Looks like some kind of racer...
Yeah ! kinda i want something pretty fast but was also wanting it to carry a decent amount of cargo not excessive though maybe 45-60 ton, Sort of a step up from the cobra with the speed just shy of an asp. Open to suggestions though!

Anyways heres what i have so far, the logo on the back still needs some work.
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Posted: Thu Jun 11, 2009 9:58 pm
by Screet
Rustybolts wrote:
Anyways heres what i have so far, the logo on the back still needs some work
Interestingly, in your oolite screenshot the st is shown like t2, as if the bitmap was read inverted. The wings screenshot shows it properly.

Don't know about such things, so I cannot advise you on how to fix it, but the "Shreddies Box" ship suffers from the same problem. I guess Lestradae would be happy to know an easy fix to it.

Screet

Posted: Thu Jun 11, 2009 10:07 pm
by DaddyHoggy
I like the shape but the huge "viewport" makes it seem like a small ship - far smaller than the 60 TCs you claim you'd like it to carry.

Posted: Thu Jun 11, 2009 10:35 pm
by ovvldc
Rustybolts wrote:
Yeah ! kinda i want something pretty fast but was also wanting it to carry a decent amount of cargo not excessive though maybe 45-60 ton, Sort of a step up from the cobra with the speed just shy of an asp. Open to suggestions though!
So, bigger ánd faster than a Cobra mk3. Carries a hefty pricetag, I presume :).

Best wishes,
Oscar

Posted: Fri Jun 12, 2009 5:44 am
by Rustybolts
DaddyHoggy wrote:
I like the shape but the huge "viewport" makes it seem like a small ship - far smaller than the 60 TCs you claim you'd like it to carry.
yeah i was also thinking the same, i think will alter "viewport" and see what it looks like. Although the actual model in relation in to a cobra is larger. If it dont look righti will i have to stick with reality an reduce model size and come up with a new role, or put up with that annoying quirk which will probably spoil it for me?
So, bigger ánd faster than a Cobra mk3. Carries a hefty pricetag, I presume Smile.
On official release it would, not necessarily my own though ! :wink:

Posted: Fri Jun 12, 2009 11:05 am
by Sarin
Cut the maneuverability and/or shields and energy banks a bit, perhaps missile slots (all combared to Cobby III) and you can make it cheaper.

Posted: Fri Jun 12, 2009 3:34 pm
by Rustybolts
Sarin wrote:
Cut the maneuverability and/or shields and energy banks a bit, perhaps missile slots (all combared to Cobby III) and you can make it cheaper.
Taken on board good idea! I like the sound of a lower price point.

Posted: Fri Jun 12, 2009 3:42 pm
by Screet
Rustybolts wrote:
Sarin wrote:
Cut the maneuverability and/or shields and energy banks a bit, perhaps missile slots (all combared to Cobby III) and you can make it cheaper.
Taken on board good idea! I like the sound of a lower price point.
In order to make yourself happy with it when playing a bit longer (thus having earned much cash): Make two versions, a basic and a premium one with different stats but also massively different price tags.

Screet

Posted: Fri Jun 12, 2009 6:54 pm
by Rustybolts
Screet wrote:
Rustybolts wrote:
Sarin wrote:
Cut the maneuverability and/or shields and energy banks a bit, perhaps missile slots (all combared to Cobby III) and you can make it cheaper.
Taken on board good idea! I like the sound of a lower price point.
In order to make yourself happy with it when playing a bit longer (thus having earned much cash): Make two versions, a basic and a premium one with different stats but also massively different price tags.

Screet
Maybe change colour racing green for premium model also logo change.
anyways heres what i now have with the window size change
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And the picture below shows back to front logo in game.
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It has 0.390 ls speed and a 40t cargo expandable to 55t.
I have reduced pitch n roll stats to 0.8 and 1.8 it has 3 missile slots and 3 energy banks to reduce price point as suggested.