Oolite: The Next Generation - Galaxy 9
Posted: Sat Jun 06, 2009 4:41 pm
WARNING: PLEASE BACK-UP YOUR SAVE GAME BEFORE ATTEMPTING THIS 'ALTERATION' - I TAKE NO RESPONSIBILITY FOR ANY DAMAGE DONE TO YOUR SAVE FILES.
Now, sorry for the disclamer but seeing as that probably got most of your attention I'll get on with it. For those of you who don't know how to do this, and are getting bored of the same old 8 galaxy Oolite (I'm not, but it's always fun to explore somewhere new!) then perhaps you'd be interested to know you can access a ninth galaxy in Oolite. And, the number of combinations of galaxies there are are nearly endless...
First of all, as the disclamer at the top of this post says, please back-up your save game file NOW! Your save games (if playing on Windows XP/Vista/7) are located in the C:\Oolite\oolite.app\oolite-saves (Replace C: with wherever you installed Oolite to). When you hav copy and pasted this somewhere else, you are ready to make some changes. Open up the file using Notepad or a similar text editor. Then scroll down until you get to a line that looks like this:
The first two lines control what galaxy you are in. Normally, this is a value from 0 to 7, representing Galaxy 1 to 8. Change this value to 8, so that the game now registers you are in Galaxy 9. Make sure you do this, as otherwise the game will assume the new galaxy you are about to generate is actually Galaxy 1 or 5, and the main scripts and other OXPs will also act o this being that galaxy...messy stuff - just put it to 8 to keep it all okay!
The second two lines control which galaxy this actually is, and this is where the fun begins. The bottom line has six 2-digit values. Change this to whatever you want, but remember you can only use 6 values! For this example, I am going to use 21 48 37 3 92 112 (but you can also use hex like 2b and a3).
Now your save file should look this this:
Okay, now fire up Oolite. Load up the save file you have just modified, and then press F6 (go to the first Navigation Screen). It should look like this:
Neat huh? Press F6 again to see your new Galaxy 9:
I've noticed that in some galaxies you can get large parts unaccessable without moving your ship further than 7 light years in the save file. This is probably why Braben and Bell chose the 8 galaxies they did. Press F7 to bring up the system descriptions:
Now some of these are brilliant! I did read somewhere that there was originally going to be 256 galaxies in Elite so I'm guessing this is why we are able to generate all these galaxies. But anyway, the rest is up to you. I have a whole new galaxy to explore...
Oh - one last thing. Some OXPs will obviously not work in Galaxy 9 because they are only designed to work in Galaxies 1-8 - you will of course have to manually edit these yourself (this includes System Redux!).
Now, sorry for the disclamer but seeing as that probably got most of your attention I'll get on with it. For those of you who don't know how to do this, and are getting bored of the same old 8 galaxy Oolite (I'm not, but it's always fun to explore somewhere new!) then perhaps you'd be interested to know you can access a ninth galaxy in Oolite. And, the number of combinations of galaxies there are are nearly endless...
First of all, as the disclamer at the top of this post says, please back-up your save game file NOW! Your save games (if playing on Windows XP/Vista/7) are located in the C:\Oolite\oolite.app\oolite-saves (Replace C: with wherever you installed Oolite to). When you hav copy and pasted this somewhere else, you are ready to make some changes. Open up the file using Notepad or a similar text editor. Then scroll down until you get to a line that looks like this:
Code: Select all
<key>galaxy_number</key>
<integer>0</integer>
<key>galaxy_seed</key>
<string>74 90 72 2 83 183</string>
The second two lines control which galaxy this actually is, and this is where the fun begins. The bottom line has six 2-digit values. Change this to whatever you want, but remember you can only use 6 values! For this example, I am going to use 21 48 37 3 92 112 (but you can also use hex like 2b and a3).
Now your save file should look this this:
Code: Select all
<key>galaxy_number</key>
<integer>8</integer>
<key>galaxy_seed</key>
<string>21 48 37 3 92 112</string>
Neat huh? Press F6 again to see your new Galaxy 9:
I've noticed that in some galaxies you can get large parts unaccessable without moving your ship further than 7 light years in the save file. This is probably why Braben and Bell chose the 8 galaxies they did. Press F7 to bring up the system descriptions:
Now some of these are brilliant! I did read somewhere that there was originally going to be 256 galaxies in Elite so I'm guessing this is why we are able to generate all these galaxies. But anyway, the rest is up to you. I have a whole new galaxy to explore...
Oh - one last thing. Some OXPs will obviously not work in Galaxy 9 because they are only designed to work in Galaxies 1-8 - you will of course have to manually edit these yourself (this includes System Redux!).