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Trident Down - award homing beacon

Posted: Sun May 24, 2009 1:01 pm
by Zanasj
Hi.
I'm playing Trident Down on Oolite 1.72 on WinXP. One mission text said that I'd be given a homing beacon. It didn't show up on my ship's equipment list, so I assumed it would be automatically launched near the enemy fleet. Nope. Any logs that might have shed light into this were lost during a couple of days of play.

I then edited my savegame, and adjusted the missile roles, removing one of my four ECM-hardened missiles, and replacing it with the beacon. It worked!

I launched the beacon mine. Whoops - it was at this point I noticed that I had forgotten to install Saleza Aeronautics, so the mission did not continue properly. No wonder the enemy fleet consisted of basically one big ship...

Posted: Tue May 26, 2009 1:40 pm
by Ramirez
Sounds like you've fixed things OK. The problem's caused by the fact that if you already have a full set of mines or missiles, awarding another won't replace the existing ones. Unfortunately the script function that removes equipment doesn't work on pylon-mounted weapons, so there's no way of making space automatically.

Posted: Tue May 26, 2009 1:55 pm
by Thargoid
You could always award EQ_MISSILE_REMOVAL.

It would make a space, although have the unfortunate side-effect of emptying all the other pylons as well.